What we learned from tonight's M&M
Jul. 5th, 2010 10:38 pm![[personal profile]](https://www.dreamwidth.org/img/silk/identity/user.png)
The GM is busy so we got together to play with the rules. What we really learned is that we need an M&M guru to question.
Anyone got thoughts on what "save for half damage" means in M&M, which has no hit-points?
Oh, and it turns out the mentalist can mentally grabble either the entire population of the Eastern Seaboard at once or everyone in North America, I forget which. Selectively, too. This kind of puts Ben's motto of "never stop fighting until you've done at least a million dollars damage" into perspective. Although in the test combat we did, the characters did manage to stop a robbery that would have netted tens of thousands of dollars with only major structural damage to the bank.
Anyone got thoughts on what "save for half damage" means in M&M, which has no hit-points?
Oh, and it turns out the mentalist can mentally grabble either the entire population of the Eastern Seaboard at once or everyone in North America, I forget which. Selectively, too. This kind of puts Ben's motto of "never stop fighting until you've done at least a million dollars damage" into perspective. Although in the test combat we did, the characters did manage to stop a robbery that would have netted tens of thousands of dollars with only major structural damage to the bank.
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Date: 2010-07-06 02:44 am (UTC)no subject
Date: 2010-07-06 03:20 am (UTC)What do they use instead of hit points?
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Date: 2010-07-06 03:33 am (UTC)no subject
Date: 2010-07-06 03:57 am (UTC)no subject
Date: 2010-07-06 04:10 pm (UTC)If a character has impervious - which Ben does - and enough immunity to ignore criticals - which Ben does not (yet) - minions probably can't touch a brick. In fact, we were on our way up the usual ladder of miniony escalation (punch the brick to no effect, shoot the brick to no effect, toss the empty pistol in the hope that it will count as a feint and give the minion time to flee) when Ashton crushed their minds. Minions go down on the first bruise.
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Date: 2010-07-06 05:14 pm (UTC)Of course this only encourages the GM to toss more robots at us.
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Date: 2010-07-06 06:53 pm (UTC)The chickens were unharmed.
And the robots had meanwhile telemetered the information to the Bad Guy describing what powers the heroes had and could use, so the giant Android Duplicate has the right abilities. (I kept a list of powers used during the combat and the ranks.)
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Date: 2010-07-06 06:33 pm (UTC)no subject
Date: 2010-07-06 06:45 pm (UTC)no subject
Date: 2010-07-06 10:45 pm (UTC)[1] It was 1' per point of Chi, which would typically mean something on the order of 30-50'. He was a pre-revision Ancient Master who had focused on martial arts that maxed out Chi multipliers.
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Date: 2010-07-06 03:37 am (UTC)no subject
Date: 2010-07-06 05:10 am (UTC)no subject
Date: 2010-07-06 07:12 am (UTC)no subject
Date: 2010-07-06 04:18 pm (UTC)But aren't modern banks inextricably entangled with government? So probably not.
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Date: 2010-07-06 03:37 pm (UTC)I think there are three situations (not counting all the powers that can be there) for combat. One is minions: a proper test with demolishing minions should make you feel, well, super. Another is a single villain, suitable for everyone. Given that it's three to one, you should win as long as it doesn't have Impervious or you look up the things that add to damage so you can get past the level of Impervious. The third is an actual group of supervillains.
It all gets complicated by mental powers (which are Will saves except the DC gets 15 not 10 if it's damage) and the sheer variety of powers that use some other save.
Actually, I've been thinking about how you model the current guest character in Sidekick Girl (he gets bigger and smarter each time you hit him). Absorption and enhanced Int/Wis I think, but I haven't played with Absorption before so I'm not sure about the fade stuff.
Good. Glad you had fun.
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Date: 2010-07-06 03:43 pm (UTC)Of course, trying to explain that to Rant and Rave got Ben staggered and stunned in round one.
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Date: 2010-07-06 10:47 pm (UTC)"While the banks of Supermegatopia may be frequently robbed, the money is never gone for long."
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Date: 2010-07-06 04:30 pm (UTC)no subject
Date: 2010-07-06 06:35 pm (UTC)no subject
Date: 2010-07-06 06:44 pm (UTC)no subject
Date: 2010-07-06 09:17 pm (UTC)no subject
Date: 2010-07-06 05:59 am (UTC)no subject
Date: 2010-07-06 11:41 am (UTC)You halve the damage DC. i.e., say you're flying along and you get hit by a rank 10 Blast. Normally the DC for that is 25: 10+15, which is the base for Toughness saves. Now if you halve that damage (either because it's an area effect and you pass the save, or because you have a half-immunity), you make it 5+15, or DC 20.
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Date: 2010-07-06 04:31 pm (UTC)no subject
Date: 2010-07-06 04:34 pm (UTC)Which the PCs did not directly cause. Go Team Us!
I'm going to assume banks in Freedom City know enough to install safety glass so when Ben blew the front windows of the bank out nobody on the sidewalk outside was killed by flying shards.
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Date: 2010-07-06 06:38 pm (UTC)There's probably a test for bank tellers in Freedom City that's a bit more strenuous than in the rest of the country. And if you'll recall, I had the half-armed supers (the ones with only a good defense or attack) as guards.
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Date: 2010-07-07 10:09 am (UTC)