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The GM is busy so we got together to play with the rules. What we really learned is that we need an M&M guru to question.

Anyone got thoughts on what "save for half damage" means in M&M, which has no hit-points?

Oh, and it turns out the mentalist can mentally grabble either the entire population of the Eastern Seaboard at once or everyone in North America, I forget which. Selectively, too. This kind of puts Ben's motto of "never stop fighting until you've done at least a million dollars damage" into perspective. Although in the test combat we did, the characters did manage to stop a robbery that would have netted tens of thousands of dollars with only major structural damage to the bank.

Date: 2010-07-06 06:33 pm (UTC)
From: [identity profile] doc-lemming.livejournal.com
Immunity to criticals is (I think) a 2-point power. (Mind, that only means that critical attacks don't get the +5, not that critical attacks do no damage. So sayeth the designer over on Atomic Think Tank.)

Date: 2010-07-06 06:45 pm (UTC)
From: [identity profile] james-nicoll.livejournal.com
Still worth the two points.

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