Huzzah!

Mar. 4th, 2021 09:08 am
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It's taken a while to get there but Orilo is finally a god of stealth:

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So, currently proficiencies look something like this: Read more... )
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Does not lend itself to journal entries (or rather, boring but practical Orilo doesn't) but we're forging on. Where the previous campaigns adopted a spartan view of optional extras, the PCs in Journey have access to options some of which are not even mentioned on paper.

Short version: the PCs are newly minted Imperial Ascendants with cool extras to compensate for the GM's perception that he is railroading us somewhat. The rule of thumb isn't whether the PCs overshadow the NPCs (because he can just toss more NPCs at us) but whether we have unique areas of specialty, which I think we do.

Interesting tweak: adding 13th age incremental advancement, where instead of getting the whole array of improvements in one go, one gets one per session. I wonder how this will work out in practice?

Currently Orilo is 3.25rd level, having specialized in Monster Hunter and taken as his incremental bump Polearm Master. Being the Ascendant of War, he gets resistance to slashing damage [1] and a keen eye where assessing matters of combat are concerned. Oh, and the twice daily ability to detect giants and monsters within a mile, which I hope isn't going to be short circuited by goliaths being a sort of giant.

One hopes being Ascendant of War means Orilo will spot the hole in the way he uses Protection vs Evil and Good on the Barbarian, that it's only useful if the creatures we face are the sort covered by that particular spell.


1: Everyone got a resistance, except for the monk who already being resistant to necrotic damage is just flat out immune to it.
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And what does my unassuming Goliath fighter get at third?

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What was supposed to be a pleasant birthday party for Ameiko Kaijitsu, Baroness of Sandpoint and former murder hobo is interrupted by incoming fire and grim history lessons.

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Basically, barbarians are sprinters and fighters are marathon runners? So the fighter will outlast the barbarian, save for the minor detail of having been bisected by the barbarian in round two?
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The other characters for the upcoming Journey to the East D&D campaign haven't been designed so how do Orilo (a fighter) and Rose (also a fighter) stack up skillwise?

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There's a chance we'll have another 5e campaign. I've enjoyed playing the party tank, so I was looking at fighter choices unlike Rose. Which gets me to Orilo Thuliage, Charisma 8 Goliath.

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I've decided that Rose's fight archetype is Battle Master, because it will let her look AWESOME in combat, and also the artificer proficiency will let her be useful backstage.

The specific maneuvers I picked for her are, sadly, pretty utilitarian but in my brain I imagine they're all derived from stage fighting moves.

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All kinds of exciting developments! We've been in Waterdeep less than two weeks and _two_ groups are letting us work for exposure!
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Taking to hit and average damage into account, the PCs have the following
sustained Kobald Per Round damage rate:

Hama 0.6/0.6
Nothing 0.5/0.8
Rose 1.8/2.0
Silver 0.8/0.5
Zakariel 0.6/0.5

(Peak KPR is higher for the bard and the sorcerer)
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At 2nd level things moved around a bit, skillwise, due a bard thing. So now,

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Once I got close, I recognized the human from the bar fight. His companion was a Dirgir. At first, things went OK.

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What has gone before:

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Skills, bonuses, saves for our group, minus the mysterious cleric who we're pretty sure is some flavour of evil, normalized so my character is the zero point.

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Our 5e group will be expanded by one: half-elf Bard Hama, a simple poet who no doubt is exactly who he appears to be.

Rose's conviction that she was the most attractive woman in town may be less due to her 15 Cha than her 8 Wisdom. Or the technicality that Hama is a guy while Nothing eschews narrow gender categories.

[updated]

Yeah, I got nothing. I came up with the most beautiful person from Podunk thing before I discovered it would be a Cha-heavy group.

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Waterdeep!

Jan. 22nd, 2020 11:54 pm
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Despite a near total lack of investigatory skills (unless the cleric, who has been very close about what he can and cannot do, has 'em) the party very nearly tracked down the missing man they were hired to find, simply by going to the last place he was seen and asking a lot of questions. This in turn led us to a warehouse filled with dead people, four Kenku looting the place, and someone who looked like our guy but who was the wrong guy. A gentleman's C all round.

Also, not only was she the sole person to make her stealth role despite being the only one rolling at disadvantage [1], the gentle Rose moulinexed her way through the Kenku very satisfactorily. No deaths, as 5e allows subduing and also I rolled 20 on an intimidation roll. So odd to have a first level character who is good at something. Usually Himo would be making death saves a round into combat.

1: Which played no role in the fight, in part because the sneaking happened before the party found the Kenkue and in part because Rose just strode in and asked the Kenku if they killed all the dead guys or if they were simply opportunistic looters.
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A sorcerer, a cleric, a rogue, and an incredibly talented singer/fighter come to town, where they went to a bar

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