james_davis_nicoll: (Default)
Players
Ander: Human cleric
Dorritt: Human warlock
Himo: Wood Elf rogue
Kokai: Gnome Mage
Milo: Human Ranger

Alas, my notes seem to be incomplete. Well, no doubt I can reconstuct the missing material at some future date. Suffice to say we have descended into the city and had a few inconclusive encounters with locals.

There are far too many large dinosaur footprints in this city. Read more... )
james_davis_nicoll: (Default)
Players
Ander: Human cleric
Dorritt: Human warlock
Kokai: Gnome Mage
Himo: Wood Elf rogue
Milo: Human Ranger

Lamentably part two of the notes for our entry into the Heart of Uptow were burned by Kokai’s inferno during the unpleasantness with the teak golem.

As we were finishing off the teak golem, a transportation gate like the one in the dwarven forge city activated. Read more... )
james_davis_nicoll: (Default)
James declares posting bankruptcy because otherwise I won't start doing these again.

Players
Ander: Human cleric
Dorritt: Human warlock
Himo: Wood Elf rogue
Milo: Human Ranger
Kokai: Gnome Wizard

After putting the Eld in their place, it fell to us to set out in search of Uptow's Heart, whose general location we learned. While our party is second to none in our prowess, it has become apparent we're not quite as excellent as we could be with respect to both hand to hand fighting and certain kinds of magic. Accordingly, we hired five soldiers (Alfred, Bruce, Clark, Barry and Iris) and we accepted into our core group a gnome wizard named Kokai.

A gnome wizard who it seems has also passed the Imperial Exam.

Read more... )
james_davis_nicoll: (Default)
The skills, bonuses, and saves for our D&D party.

Read more... )
james_davis_nicoll: (Default)
Players
Ander: Human cleric
Dorritt: Human warlock
Himo: Wood Elf rogue
Milo: Human Ranger
Hev

Idalla believes the orcs and the mind both came as terrible surprises to the dwarves. Odd. One would expect the dwarves to be very familiar with the proverbs about dwarves digging too deep for their own good. How lamentable for intelligent beings to be so unable to apply common wisdom to themselves. Read more... )
james_davis_nicoll: (Default)
Players
Ander: Human cleric
Dorritt: Human warlock
Himo: Wood Elf rogue
Milo: Human Ranger

Bones rattled their way across the floor, reassembling into something about the size of an ogre. An ogre missing all of its flesh. Somethings, plural, about the size of a fleshless ogre. I felt confident we might be facing undead. To be specific, a wight and two skeletons.

I would add an editorial comment that calling the undead skeletons and the regular sort by the same name fails to underline how disturbing it is to see bones moving but it occurs to me both sorts of skeletons move. It’s just usually the regular sort of skeletons are considerately concealed by flesh and muscle. Read more... )
james_davis_nicoll: (Default)
Players
Ander: Human cleric
Dorritt: Human warlock
Himo: Wood Elf rogue
Milo: Human Ranger
Hev: Dwarf?


Battered, we weighed pushing on against finding some secure room in which to rest. Noticing a metal door just ahead, I ventured past it. Beyond was what must have been a dwarven jail. Interesting that they felt the need for one. The key to the cells was still hanging on the wall. Read more... )
james_davis_nicoll: (Default)
(I missed two sessions so Dorritt's player filled in for me)



Once again, the sage Himo is unable to pen his little diary—I believe he has a hangnail or some such debilitating condition. At any rate, he stared at me for a time tonight, then said, “I’ll be in my bunk.” I took this to mean that he wished me to record our party’s actions in his absence, and therefore I shall continue the tale.Read more... )
james_davis_nicoll: (Default)
Players
Ander: Human cleric
Dorritt: Human warlock
Himo: Wood Elf rogue
Milo: Human Ranger


When I awoke, I was in a different room than the one in which I was stabbed. Simple logic and the bruises on my back and head said my companions dragged me to another room, one whose door sealed. There are, it seems, flying monsters about. I appreciate not being left behind but surely lifting me off the floor during the trip would have reduced friction? Read more... )
james_davis_nicoll: (Default)
Players
Ander: Human cleric
Dorritt: Human warlock
Himo: Wood Elf rogue
Milo: Human Ranger

NPCs
Hev dwarf warrior
Musharab dwarf shaman

Safe for the moment, we consider our options. If we wait long enough, the cult will raise their bridge, cross the chasm and force their way into the section we had commandeered, at which point they’ll notice we are gone but possibly not how we managed our egress. As long as they don’t find the hidden tunnel, we can buy a respite from them simply by severing the bridge once they are across.

It was a bold but simple plan, almost too simple to fail. Read more... )
james_davis_nicoll: (Default)
Players
Ander: Human cleric
Dorritt: Human warlock
Himo: Wood Elf rogue
Milo: Human Ranger

Not wanting to waste Hev’s timely discovery of the hidden door, I carefully made my way across the room and through the exit; my companions were curiously far slower than I to take advantage of the opportunity but soon joined me. Hev, being gifted in matters of subterranean construction in the manner of his people, secured the door, leaving us free to explore the cramped tunnel. Read more... )
james_davis_nicoll: (Default)
Players
Ander: Human cleric
Dorritt: Human warlock
Himo: Wood Elf rogue
Milo: Human Ranger

After a process too complex to document here, we decided to head off in the company of dwarves Hev (or possibly Dev) and Musharub towards an abandoned forge complex in search of the Hammer of Dergedon, a hammer of unparalleled quality forged by a master dwarf named Dergedon. Which I suppose makes sense. Read more... )
james_davis_nicoll: (Default)
Players
Ander: Human cleric
Dorritt: Human warlock
Himo: Wood Elf rogue
Milo: Human Ranger

Having found our way back to the city, we attended matters of training and business. The tavern seems to have done well in our absence. It almost runs itself!

Read more... )
james_davis_nicoll: (Default)
Players
Ander: Human cleric
Dorritt: Human warlock
Himo: Wood Elf rogue
Milo: Human Ranger

On the fourth day, we encountered increasingly large amounts of debris coming down river, some of which seemed to be aberrant body parts. Miles took note of a particularly interesting log drifting past us. His attempt to investigate the log was rudely interrupted by one of the predators living in the river, which made a determined try at eating our ranger. Read more... )
james_davis_nicoll: (Default)
Players
Ander: Human cleric
Dorritt: Human warlock
Himo: Wood Elf rogue
Milo: Human Ranger

With the temple well mapped, my group decided to follow up a new line of investigation. The map we discovered and the trail left by the abominations suggested a heretofore undiscovered Eld stronghold somewhere inland. We set out to see if this was in fact the case. Read more... )
james_davis_nicoll: (Default)
Players
Ander: Human cleric
Dorritt: Human warlock
Himo: Wood Elf rogue
Milo: Human Ranger

Since the eld on the throne did not seem to be aware of us, we took the opportunity to discuss strategy. The pro and cons of attacking a being whose powers we could only guess at were carefully weighed. In the end there was only one course for any party of self-respecting adventurers could take: a sudden frontal assault!

But only after we quietly crept away and explored the rest of the facility. Read more... )
james_davis_nicoll: (Default)
Players
Ander: Human cleric
Dorritt: Human warlock
Himo: Wood Elf rogue
Milo: Human Ranger


I should have been the one to question the Eld but not only do I not speak the language, my knowledge of it might be misconstrued. Best to allow Dorritt to use her mental tricks to speak with the inscrutable being. Once it became clear the only way he would permit us to remain is if we were converted into undead, we decided it would more prudent to leave, at least for the moment. Not least because we could hear the footsteps of somethings behind him. Many somethings. Read more... )
james_davis_nicoll: (Default)
Players
Ander: Human cleric
Dorritt: Human warlock
Himo: Wood Elf rogue
Milo: Human Ranger

After sundry encounters I will not describe save to say Chult has a remarkable number of small insects, none of whom respect the sanctity of one’s undergarments, we found ourselves back at the ridge overlooking the Eld temple. Aside from the insects, we could see very little animal life. Prudence seemed called for.

As is my role, I glided down towards the temple, silent as a shadow and impossible to see. This proved disappointingly ineffective against the tentacle that wrapped itself around me. Read more... )
james_davis_nicoll: (Default)
Players
Ander: Human cleric
Dorritt: Human warlock
Himo: Wood Elf rogue
Milo: Human Ranger

Invited to a mysterious meeting with Wakanga, Dorritt was insightful enough to bring me along. Thus events that might have otherwise been unrecorded are here presented for future scholars intrigued by my no-doubt glorious achievements to come. Read more... )
james_davis_nicoll: (Default)
Players
Ander: Human cleric
Dorritt: Human warlock
Himo: Wood Elf rogue
Milo: Human Ranger

Our country holiday over, I and my companions headed back to town. Although I made a point of providing Tongo with detailed instructions about how to manage the inn during out absence, I was a bit nervous about what I would find. I need not have worried. Although he deviated here and there on minor details of my instruction, he heeded my central thesis: make more money than you spend!
Rather than try to suppress the story of the haunting, Tongo turned it into a feature, encouraging the story tellers who now frequent our inn to use it in their tales. Read more... )

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