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The GM is busy so we got together to play with the rules. What we really learned is that we need an M&M guru to question.

Anyone got thoughts on what "save for half damage" means in M&M, which has no hit-points?

Oh, and it turns out the mentalist can mentally grabble either the entire population of the Eastern Seaboard at once or everyone in North America, I forget which. Selectively, too. This kind of puts Ben's motto of "never stop fighting until you've done at least a million dollars damage" into perspective. Although in the test combat we did, the characters did manage to stop a robbery that would have netted tens of thousands of dollars with only major structural damage to the bank.

Date: 2010-07-06 03:43 pm (UTC)
From: [identity profile] james-nicoll.livejournal.com
It is my firm belief that the odds against going to a bank in Freedom City and getting out without the transaction being interrupted by at least one attempted bank robbery are roughly infinity to one. Apparently all the smart crooks left the city ages ago, leaving the ones haven't figured out that the odds of carrying off a bank robbery in broad daylight without some mask showing up to spoil things are also roughly infinity to one.

Of course, trying to explain that to Rant and Rave got Ben staggered and stunned in round one.

Date: 2010-07-06 10:47 pm (UTC)
From: [identity profile] rwpikul.livejournal.com
Shades of a Supermegatopia comic:

"While the banks of Supermegatopia may be frequently robbed, the money is never gone for long."

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