james_davis_nicoll: (Default)
[personal profile] james_davis_nicoll
The GM is busy so we got together to play with the rules. What we really learned is that we need an M&M guru to question.

Anyone got thoughts on what "save for half damage" means in M&M, which has no hit-points?

Oh, and it turns out the mentalist can mentally grabble either the entire population of the Eastern Seaboard at once or everyone in North America, I forget which. Selectively, too. This kind of puts Ben's motto of "never stop fighting until you've done at least a million dollars damage" into perspective. Although in the test combat we did, the characters did manage to stop a robbery that would have netted tens of thousands of dollars with only major structural damage to the bank.

Date: 2010-07-06 04:30 pm (UTC)
From: [identity profile] poeticalpanther.livejournal.com
We used the Rant & Rave mini-adventure from the main book. I ran it, Ben and Ash responded. The minions were all trapped, but they did get away after doing some structural damage to the bank, meaning the heroes had to be all heroic and help people out of the building and stuff. Classic hero point complication. :)

Date: 2010-07-06 06:35 pm (UTC)
From: [identity profile] doc-lemming.livejournal.com
Did you adjust the PLs at all? I know Rant and Rave are technically PL10, but the way they are played has a great effect too--I've seen them played as straight villains or as incestuous yahoos. The adventure is for about 4 PL10 heroes--how did it work for two PL8 heroes? (Though Ash's mental powers might make a difference: most villains don't buy up their wisdom for a good save against mental powers.)

Date: 2010-07-06 06:44 pm (UTC)
From: [identity profile] james-nicoll.livejournal.com
They were PL 10 and their first shot was a pretty good one (but only because I rolled an incredibly crappy toughness roll).

Date: 2010-07-06 09:17 pm (UTC)
From: [identity profile] poeticalpanther.livejournal.com
We didn't bother about balancing it much - just wanted to see how the various attacks and so on worked. Rant got a spectacularly good roll on the first attack against Ben, which sorta made it difficult for the two of them to get out of it hands-clean (i.e., building not falling down).

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