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The GM is busy so we got together to play with the rules. What we really learned is that we need an M&M guru to question.

Anyone got thoughts on what "save for half damage" means in M&M, which has no hit-points?

Oh, and it turns out the mentalist can mentally grabble either the entire population of the Eastern Seaboard at once or everyone in North America, I forget which. Selectively, too. This kind of puts Ben's motto of "never stop fighting until you've done at least a million dollars damage" into perspective. Although in the test combat we did, the characters did manage to stop a robbery that would have netted tens of thousands of dollars with only major structural damage to the bank.

Date: 2010-07-06 05:14 pm (UTC)
From: [identity profile] james-nicoll.livejournal.com
Having thought about this, I think round one of most battles should involve Aston hiding behind something solid and doing the mass selective brain crush thing on every minion with a mind.

Of course this only encourages the GM to toss more robots at us.

Date: 2010-07-06 06:53 pm (UTC)
From: [identity profile] doc-lemming.livejournal.com
In the PbP adventure I'm running, I had baby chickens inside the robots, which looked like alien creatures. The mentalist knocked out the baby chickens and read their minds ("these creatures are hungry!") but didn't figure out that the chickens weren't running the robots until the robots exploded.

The chickens were unharmed.

And the robots had meanwhile telemetered the information to the Bad Guy describing what powers the heroes had and could use, so the giant Android Duplicate has the right abilities. (I kept a list of powers used during the combat and the ranks.)

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