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The GM is busy so we got together to play with the rules. What we really learned is that we need an M&M guru to question.

Anyone got thoughts on what "save for half damage" means in M&M, which has no hit-points?

Oh, and it turns out the mentalist can mentally grabble either the entire population of the Eastern Seaboard at once or everyone in North America, I forget which. Selectively, too. This kind of puts Ben's motto of "never stop fighting until you've done at least a million dollars damage" into perspective. Although in the test combat we did, the characters did manage to stop a robbery that would have netted tens of thousands of dollars with only major structural damage to the bank.

Date: 2010-07-06 10:45 pm (UTC)
From: [identity profile] rwpikul.livejournal.com
OK, that tops what one of my players could do with his Ninjas & Superspies/Heroes Unlimited character. His 'open hand push' at first level did a one mile[1] knockback, but no damage.


[1] It was 1' per point of Chi, which would typically mean something on the order of 30-50'. He was a pre-revision Ancient Master who had focused on martial arts that maxed out Chi multipliers.

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