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The GM is busy so we got together to play with the rules. What we really learned is that we need an M&M guru to question.

Anyone got thoughts on what "save for half damage" means in M&M, which has no hit-points?

Oh, and it turns out the mentalist can mentally grabble either the entire population of the Eastern Seaboard at once or everyone in North America, I forget which. Selectively, too. This kind of puts Ben's motto of "never stop fighting until you've done at least a million dollars damage" into perspective. Although in the test combat we did, the characters did manage to stop a robbery that would have netted tens of thousands of dollars with only major structural damage to the bank.

Date: 2010-07-06 11:41 am (UTC)
From: [identity profile] mikedavsi.livejournal.com
James,

You halve the damage DC. i.e., say you're flying along and you get hit by a rank 10 Blast. Normally the DC for that is 25: 10+15, which is the base for Toughness saves. Now if you halve that damage (either because it's an area effect and you pass the save, or because you have a half-immunity), you make it 5+15, or DC 20.

Date: 2010-07-06 04:31 pm (UTC)
From: [identity profile] poeticalpanther.livejournal.com
The situation was of someone making a Reflex save to evade an effect - which then means a "half-damage" situation, but we couldn't find anything saying where half-damage was defined. You're saying it's "half the damage bonus"? That'd make sense.

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