james_davis_nicoll: (Default)
[personal profile] james_davis_nicoll
Does anyone here know anything about how GDW structured the game that led to the world design of 2300 AD?

Date: 2005-04-21 04:09 pm (UTC)
From: [identity profile] joenotcharles.livejournal.com
I don't understand the question. Are you asking for the rules of the game and how it affected the world design?

Date: 2005-04-21 04:24 pm (UTC)
From: [identity profile] james-nicoll.livejournal.com
Deeper than that. How did they design the game?

Date: 2005-04-21 04:17 pm (UTC)
From: [identity profile] oystergal.livejournal.com
Oh, man. I know I've seen something from Loren Wiseman on that. *tries to remember where I saw that particular interview*

Date: 2005-04-21 04:24 pm (UTC)
From: [identity profile] rfmcdpei.livejournal.com
Loren Wiseman said that the rules were lost to time, entropy, et cetera.

Date: 2005-04-21 04:27 pm (UTC)
From: [identity profile] oystergal.livejournal.com
The interview I was thinking of was a memoir of the actual progress of the game. It may have been on the old Traveller RT on GEnie, and thus lost forever.

If this rules summary doesn't answer your questions, you might want to check with the Traveller Mailing List or the new fora at Traveller RPG to see if anyone there knows more.

Date: 2005-04-21 04:35 pm (UTC)
From: [identity profile] james-angove.livejournal.com
A couple of months ago, I read something (I was sure it was on wikipedia, but now I can't find it) to the effect that they ran a home grown game from a 2000 AD starting point.

Date: 2005-04-21 06:15 pm (UTC)
From: [identity profile] j-shelbourne.livejournal.com
You want to go to:

http://stalexone.tripod.com/gg2/resources.htm

(But it was a painful search finding it.)

Date: 2005-04-21 06:20 pm (UTC)

But oystergal found it first...

Date: 2005-04-22 02:22 pm (UTC)
From: [identity profile] j-shelbourne.livejournal.com
I just pointed to the directory containing that doc.

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