james_davis_nicoll: (Default)
[personal profile] james_davis_nicoll


GURPS, 3rd Edition (Revised) by Steve Jackson

In which we examine TFT's (sufficiently different to avoid lawsuit) offspring, the Generic Universal Roleplaying System.

Date: 2023-01-12 05:42 pm (UTC)
roseembolism: (Default)
From: [personal profile] roseembolism
GURPS was the first game where the breakpoints between attributes and skills were so convoluted that I needed an early spreadsheet to make a character.

For example, I wanted to make a Grimjack style fighter detective, so I originally gave him a decent Intelligence. But then I realized that the Int-based detecting skills I wanted to give him were few enough that it made more sense to buy Int down and use part of the savings to increase the skills. But if I bought Int down too much, I'd hit the breakpoint of the skills, and their cost would increase.

And the thing is, one really really wanted to be as point efficient as possible, because there were so few characte points, and whew disadvantages were so bad....

Date: 2023-01-12 06:41 pm (UTC)
patrick_morris_miller: Me, filking in front of mundanes (Default)
From: [personal profile] patrick_morris_miller

I never gurped in anger, but it seemed to me that the way to cheese a character was to pick either DX or IQ, buy it at a near superhuman level, then put half a point into lots and lots of skills using that attribute. (To maximize your bang/buck ratio, try to steer clear of skills that default relative to each other.)

Edited Date: 2023-01-12 08:32 pm (UTC)

Date: 2023-01-12 09:26 pm (UTC)
jreynolds197: A dinosaur. (Default)
From: [personal profile] jreynolds197
That's how you get the best bang for your buck.

So you get a genius-level physician who's spent a couple of months actually studying the subject. Be afraid, be very afraid....

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