A lot of Classic adventures were set on a single planet:
Adventure 2-Research Station Gamma, by Marc Miller (1980) Adventure 8-Prison Planet, by Eric Wilson and Dave Emigh (1982) Adventure 9-Nomads of the World Ocean, by J. Andrew Keith and William H. Keith (1983) Adventure 11-Murder on Arcturus Station, by J. Andrew Keith (1983) BeltStrike: Riches & Danger In The Bowman Belt [BOX SET], by J. Andrew Keith and John Harshman (1984) Double Adventure 1-Shadows/Annic Nova, by GDW (1980) Double Adventure 2-Mission on Mithril/Across the Bright Face, by Marc Miller (1980) Double Adventure 3-Death Station/Argon Gambit, by Marc Miller and Frank Chadwick (1981) Double Adventure 4-Marooned/Marooned Alone, by Loren Wiseman (1981) Double Adventure 5-Chamax Plague/Horde, by J. Andrew Keith and William H. Keith Jr. (1981) Double Adventure 6-Night of Conquest/Divine Intervention, by Lawrence Schick, William H. Keith Jr. and J. Andrew Keith (1982)
TARSUS, a boxed module describing a single world in the Imperium in a lot of detail, with multiple adventure ideas set entirely there, is probably the purist Classic Traveller example of a single-world setting.
There are other examples of lengthy campaigns set on a single world (e.g., Nomads of the World Ocean), but as a sizable box set Tarsus is the clearest GDW example of a single-world setting for extended play.
I've used Traveller for modern campaigns on Earth before. The careers mostly fit, and, with supplements, it gives more believable civilian characters than, say, it's nearest neighbor, Twilight 2000.
I ran a Traveller game one time where, before the heroes could get off the planet someone stole their spaceship and they spent the whole time running around Startown trying to find out who, why, and how they could get it back. I don't think they ever solved it.
no subject
Date: 2016-02-12 02:50 am (UTC)no subject
Date: 2016-02-11 05:11 pm (UTC)no subject
Date: 2016-02-11 05:14 pm (UTC)no subject
Date: 2016-02-11 05:24 pm (UTC)no subject
Date: 2016-02-11 05:27 pm (UTC)Adventure 2-Research Station Gamma, by Marc Miller (1980)
Adventure 8-Prison Planet, by Eric Wilson and Dave Emigh (1982)
Adventure 9-Nomads of the World Ocean, by J. Andrew Keith and William H. Keith (1983)
Adventure 11-Murder on Arcturus Station, by J. Andrew Keith (1983)
BeltStrike: Riches & Danger In The Bowman Belt [BOX SET], by J. Andrew Keith and John Harshman (1984)
Double Adventure 1-Shadows/Annic Nova, by GDW (1980)
Double Adventure 2-Mission on Mithril/Across the Bright Face, by Marc Miller (1980)
Double Adventure 3-Death Station/Argon Gambit, by Marc Miller and Frank Chadwick (1981)
Double Adventure 4-Marooned/Marooned Alone, by Loren Wiseman (1981)
Double Adventure 5-Chamax Plague/Horde, by J. Andrew Keith and William H. Keith Jr. (1981)
Double Adventure 6-Night of Conquest/Divine Intervention, by Lawrence Schick, William H. Keith Jr. and J. Andrew Keith (1982)
no subject
Date: 2016-02-12 12:46 am (UTC)no subject
Date: 2016-02-12 06:19 am (UTC)There are other examples of lengthy campaigns set on a single world (e.g., Nomads of the World Ocean), but as a sizable box set Tarsus is the clearest GDW example of a single-world setting for extended play.
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Date: 2016-02-11 05:27 pm (UTC)no subject
Date: 2016-02-11 05:35 pm (UTC)"Well, you know the little black box that lets it violate physics?"
"Yeah..."
"The magic smoke got out. And we don't have a spare."
"Huh. Guess we're stuck here for a while."
no subject
Date: 2016-02-15 12:00 pm (UTC)no subject
Date: 2016-02-11 05:49 pm (UTC)no subject
Date: 2016-02-11 05:56 pm (UTC)I've used Traveller for modern campaigns on Earth before. The careers mostly fit, and, with supplements, it gives more believable civilian characters than, say, it's nearest neighbor, Twilight 2000.
no subject
Date: 2016-02-11 08:01 pm (UTC)Is it Mercator?
Date: 2016-02-11 08:09 pm (UTC)(or did I find out about that from here?)
Also, canonically, the answer is yes:
http://wiki.travellerrpg.com/Tarsus
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Date: 2016-02-11 10:23 pm (UTC)So, I'd have to say yes.
no subject
Date: 2016-02-12 01:38 pm (UTC)