Still cannot xpost to Dreamwidth
Feb. 3rd, 2012 06:48 pm![[personal profile]](https://www.dreamwidth.org/img/silk/identity/user.png)
I think every writer has a genre or subgenre that they admire, but find baffling. Like a snake charmer watching a trapeze artist. Yeah, yeah, the snakes are poisonous, but you've been handling them for years. But that flip? Those heights? That drop? That's scary.
Well, for me, one of those genres is post-scarcity SF. To my mind it's one of the most difficult to pull off. Scarcity has been a fact of the human condition for more or less ever, and once you remove it you have to figure out what it means to be human aside from that endless parade of want. Before you start chapter one. On top of that, it's damnably hard to fashion a sympathetic protagonist out of someone who has never struggled in the way we struggle in our own lives, to present someone who does not come off as a monster of privilege. My hat is off to those who can manage it, to me it seems a miraculous mid-air twist without a net.
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Date: 2012-02-05 03:08 am (UTC)Housing is also tricky because it is more expensive in densely populated areas where providing the other services is cheaper per capita.
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Date: 2012-02-05 01:17 pm (UTC)But the trend seems to be moving in the opposite direction right now. Exurban and suburban real estate crashed and employers are moving back into the center cities. You can really feel it around Boston/Cambridge.
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Date: 2012-02-05 03:31 pm (UTC)--Dave
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Date: 2012-02-05 10:22 pm (UTC)Telecommuting happens today - one of my friends is in the process of teaching his employers he can work perfectly well from Nevada, and another used to work in Oregon for an engineering company in Japan - but most people don't want to be alone in the middle of nowhere.
As an example, right this moment I'm on the internet and have on tap more science fiction fan activity than most fans could imagine before 1990. But I still go to cons because I want to actually see people, talk to them, and hang out in person. I can dress in funny clothes and stay up all night at home, but it's not the same.
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Date: 2012-02-06 07:30 pm (UTC)Presumably some combination of cheap gasoline, white flight/rich flight during the late 20th century urban crisis, and the general postwar white-picket-fence dream fueled the original expansion.
And then during the 2000s there was a real-estate bubble while real wages were flat, and people and companies were driven out into the hinterlands by sheer price pressure, only to get caught holding the bag when the market collapsed.
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Date: 2012-02-07 06:30 am (UTC)The scale of all of this will be roughly proportional to speed and ease of movement, obviously. Give us teleportation booths and it's a new ball game.
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Date: 2012-02-08 11:24 am (UTC)The point is not that we live in a post-scarcity society. We live in a world of enormous inequity and misery. We do however actually live in a world where if we DID share all the things we produce fairly, everyone would have enough to eat; and that in itself would be a staggeringly utopian vision for a 14th century peasant.
The point was precisely that instant matter fabricators or whatever other hand-wavy technological macguffin you want to introduce don't produce "post-scarcity". We create scarcity ourselves, by what we do to each other and how our desires and imaginations outstrip our resources... and since the almost unimaginable increase in technological sophistication and production capacity of the last millenium hasn't changed that, there's no reason to think that future technological advances will either. Indeed, Cory and I later wrote a far-future story in which the characters can convert entire planets to pure computronium, live forever, create arbitrary virtual environments, etc., and (the point is) there's STILL scarcity, and it's in some sense even worse (being able to make a quadrillion instant copies of yourself when there's only room to run a trillion in the available process space means brutal competition for resources).
"That door does not lead out" is the point we were making.