May. 28th, 2020

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Day eight of unplayed RPGs: Frank Chadwick, Dave Nilsen, Loren K. Wiseman, and Lester W. Smith's Twilight 2000, GDW's SF RPG to which history was very unkind. Set in the far-off year of 2000 AD, it depicts the later stages of World War Three, triggered in the east by Soviet-Chinese tensions and in the west by an ill-considered attempt by East and West Germans to forcibly reunify their nations while the Soviet were distracted. This did not go entirely well. Five years into the war, Earth is a much emptier place, and central command structures are, if not broken, under severe strain.

Players are soldiers somewhere in central Europe, stranded after the One Last Big Push That Will Surely End in Allied Victory... didn't. This leaves the players free to pursue campaigns from murder hoboing their way across Europe (which, given the lack of supplies, was unlikely to end well) to trying to get home to a US divided between MilGov and CivGov.

T2000 avoided Chadwickification--the tendency of any RPG Frank Chadwick had a hand in to slowly become a military RPG--by being one right from the get-to. It was pretty well supported by GDW. New editions appeared as various key elements of their future history were superseded.



A non-WWIII variant, MERC 2000, provided rules for Murder Hobos for Hire in a more peaceful world, which was mainly notable because one of the source books used Canadian Tire money instead of actual Canadian currency.



GDW even provided an element of hope, in that T2000 tied into a sequel I will get to, one in which the Earth recovered from the Twilight War. If not Chadwickification.

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