Apr. 25th, 2013

Bold!

Apr. 25th, 2013 12:03 am
james_davis_nicoll: (Default)
Bet it doesn't fly, though.




"All of those conclusions was taken out based on Criminal Code and all of us we know that this Criminal Code is not a holy book," Esseghaier said. "It's just written by a set of creations and the creations they're not perfect because only the Creator is perfect.

"We cannot rely on the conclusions taken out from these judgments."


Prediction: fbzrbar vf tbvat gb cbc va naq pynvz pnanqn be bagnevb hfrf funevnu ynj onfrq ba n pbzcyrgr zvfhaqrefgnaqvat bs guvf rirag.
james_davis_nicoll: (Default)
I Am A: Lawful Neutral Human Wizard (6th Level)


Ability Scores:

Strength-12

Dexterity-9

Constitution-16

Intelligence-11

Wisdom-9

Charisma-11


Alignment:
Lawful Neutral A lawful neutral character acts as law, tradition, or a personal code directs him. Order and organization are paramount to him. He may believe in personal order and live by a code or standard, or he may believe in order for all and favor a strong, organized government. Lawful neutral is the best alignment you can be because it means you are reliable and honorable without being a zealot. However, lawful neutral can be a dangerous alignment when it seeks to eliminate all freedom, choice, and diversity in society.


Race:
Humans are the most adaptable of the common races. Short generations and a penchant for migration and conquest have made them physically diverse as well. Humans are often unorthodox in their dress, sporting unusual hairstyles, fanciful clothes, tattoos, and the like.


Class:
Wizards are arcane spellcasters who depend on intensive study to create their magic. To wizards, magic is not a talent but a difficult, rewarding art. When they are prepared for battle, wizards can use their spells to devastating effect. When caught by surprise, they are vulnerable. The wizard's strength is her spells, everything else is secondary. She learns new spells as she experiments and grows in experience, and she can also learn them from other wizards. In addition, over time a wizard learns to manipulate her spells so they go farther, work better, or are improved in some other way. A wizard can call a familiar- a small, magical, animal companion that serves her. With a high Intelligence, wizards are capable of casting very high levels of spells.


Find out What Kind of Dungeons and Dragons Character Would You Be?, courtesy of Easydamus (e-mail)

Huh

Apr. 25th, 2013 01:19 am
james_davis_nicoll: (Default)
Kittens seem to eat a lot.
james_davis_nicoll: (Default)
Did either Australia or New Zealand have anything along the lines of an SF anthology radio show?
james_davis_nicoll: (Default)
Groucho seems to have had an epiphany about Unnamed, which is that Unnamed is warm and can be used in the same way Tapestry used Groucho: as a living hot water bottle.
james_davis_nicoll: (Default)
I have a proposal for them but am worried about offending them by taking a needlessly forward or otherwise inappropriate route for submission: should I stick to using questions@tor.com?

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