D&D 4E

Dec. 18th, 2008 09:51 am
james_davis_nicoll: (Default)
[personal profile] james_davis_nicoll
We did not do a stellar job of protecting our cleric last night. Happily he did not die.

Quinn did do a good job of rallying the panicked fleeing mob. Actually, too good; the whole thing could have ended tragically since the townsfolk armed with hoes, rakes and other gardening tools probably wouldn't have lasted long against the ogre or the hobgoblins. As I recall, characters like the townsfolks have one hit point each.

Date: 2008-12-18 06:58 pm (UTC)
From: [identity profile] roseembolism.livejournal.com
What evil? paladins used to do this sort of thing, so it can't be evil, right?

And if he's been hittig the woman, it's no wonder she's a bit distant. he needs to stop hitting her and TALK to her. Geez, modern relationships.

Date: 2008-12-18 07:52 pm (UTC)
From: [identity profile] joenotcharles.livejournal.com
But there are so many rules for hitting, and so few for hitting on!

Date: 2008-12-19 01:22 am (UTC)
From: [identity profile] roseembolism.livejournal.com
Sorry, I'm harldy one to talk. But I just couldn't resist that one, since it's just too much like something that might happen in a D&D game.

Date: 2008-12-18 10:08 pm (UTC)
From: [identity profile] connactic.livejournal.com
I don't know any DMs that would allow an old-school (1st-3rd) Paladin send townspeople into certain death w/o yanking the Paladin's powers.

(unless, of course, the nasty was a rust monster).

Date: 2008-12-19 01:27 am (UTC)
From: [identity profile] roseembolism.livejournal.com
Well, actually neither did I, because most GM's I knew would make sure that a character's paladinship could be measured in minutes. For some reason being a paladin was seen as a challenge to put the characters in situations where they'd lose their paladinship whatever they did.

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