D&D 4E

Dec. 18th, 2008 09:51 am
james_davis_nicoll: (Default)
[personal profile] james_davis_nicoll
We did not do a stellar job of protecting our cleric last night. Happily he did not die.

Quinn did do a good job of rallying the panicked fleeing mob. Actually, too good; the whole thing could have ended tragically since the townsfolk armed with hoes, rakes and other gardening tools probably wouldn't have lasted long against the ogre or the hobgoblins. As I recall, characters like the townsfolks have one hit point each.

Date: 2008-12-18 05:47 pm (UTC)
From: [identity profile] roseembolism.livejournal.com
Yeah, villagers and the like are the classic cinematic "One hit and they die" types. Still, if you go for a classic D&D mode, the thing to do is send the townsfolk in first to soften things up, and then attack. Afterwards, you get to loot both the monsters AND the villagers.

Old-school D&D was amazingly amoral at times.

Date: 2008-12-18 05:56 pm (UTC)
From: [identity profile] james-nicoll.livejournal.com
Quinn is neutral, not evil so sending the townsfolk in to get minced isn't on. Also the cute woman he's been hitting wouldn't be impressed and she already seemed a bit distance when Quinn Unspeakable Named one of the hobgoblins.

Date: 2008-12-18 06:58 pm (UTC)
From: [identity profile] roseembolism.livejournal.com
What evil? paladins used to do this sort of thing, so it can't be evil, right?

And if he's been hittig the woman, it's no wonder she's a bit distant. he needs to stop hitting her and TALK to her. Geez, modern relationships.

Date: 2008-12-18 07:52 pm (UTC)
From: [identity profile] joenotcharles.livejournal.com
But there are so many rules for hitting, and so few for hitting on!

Date: 2008-12-19 01:22 am (UTC)
From: [identity profile] roseembolism.livejournal.com
Sorry, I'm harldy one to talk. But I just couldn't resist that one, since it's just too much like something that might happen in a D&D game.

Date: 2008-12-18 10:08 pm (UTC)
From: [identity profile] connactic.livejournal.com
I don't know any DMs that would allow an old-school (1st-3rd) Paladin send townspeople into certain death w/o yanking the Paladin's powers.

(unless, of course, the nasty was a rust monster).

Date: 2008-12-19 01:27 am (UTC)
From: [identity profile] roseembolism.livejournal.com
Well, actually neither did I, because most GM's I knew would make sure that a character's paladinship could be measured in minutes. For some reason being a paladin was seen as a challenge to put the characters in situations where they'd lose their paladinship whatever they did.

Date: 2008-12-19 03:16 am (UTC)
From: [identity profile] wdstarr.livejournal.com
> when Quinn Unspeakable Named one of the hobgoblins.

From the outside of modern gaming, that sound like he said "You, goblin! Now and forever, thou shall be known to all as $SOMETHING_UNSPEAKABLE!"

[Goblin shrieks in mortified embarrassment and flees.]

Date: 2008-12-18 06:20 pm (UTC)
ext_196996: My avatar (Default)
From: [identity profile] johnreiher.livejournal.com
I don't know. The group I used to old school AD&D for would say, "OK, you folks get behind the barricades and get ready to through stones or whatever you got, if, and I mean if..." {SFX: Cracks knuckles} "this bunch of goobers get past us." [Tosses golden hair before putting on his Helm of Might] "And they won't." [Grins]

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