Hero Games' table-top roleplaying game of global adventure, spanning the post-war era from the recent past of 1945 to the distant future of TWO THOUSAND AD.
We played that quite a bit when I was working for Flying Buffalo as there were some company interactions with the Hero people. It was a pretty good system, at the time there was very little in the modern espionage segment.
Those three were about it. I remember buying TS first edition and playing around with it - the rules weren't very good. Flying Buffalo published Mercenaries, Spies, and Private Eyes: I helped unload the truck when the first printing arrived.
"Comeliness?" Someone was hitting the thesaurus, hard.
I don't think I've ever uttered the word "comeliness." Maybe it's time to start. I wonder when my next opportunity to use it in conversation will come along. I am not the sort of person who is asked to judge beauty contests.
I have a lot of nostalgia for that game. Where GURPS went from normals to supers (poorly), DI had Hero go from supers to normals, and it worked very well. There was a lot of flexibility in that soul and trait system, so it was natural it would be ported back into Champions.
no subject
Date: 2023-03-14 02:41 pm (UTC)no subject
Date: 2023-03-14 03:10 pm (UTC)no subject
Date: 2023-03-14 07:38 pm (UTC)Those three were about it. I remember buying TS first edition and playing around with it - the rules weren't very good. Flying Buffalo published Mercenaries, Spies, and Private Eyes: I helped unload the truck when the first printing arrived.
Unsurpassed in Comeliness
Date: 2023-03-14 08:37 pm (UTC)I don't think I've ever uttered the word "comeliness." Maybe it's time to start. I wonder when my next opportunity to use it in conversation will come along. I am not the sort of person who is asked to judge beauty contests.
Re: Unsurpassed in Comeliness
Date: 2023-03-15 03:58 am (UTC)Re: Unsurpassed in Comeliness
Date: 2023-03-15 04:24 am (UTC)no subject
Date: 2023-03-15 03:57 am (UTC)