james_davis_nicoll: (Default)
[personal profile] james_davis_nicoll


Hero Games' table-top roleplaying game of global adventure, spanning the post-war era from the recent past of 1945 to the distant future of TWO THOUSAND AD.

Danger International by Douglas L. Garrett, George MacDonald & Steve Peterson

Date: 2023-03-14 02:41 pm (UTC)
thewayne: (Default)
From: [personal profile] thewayne
We played that quite a bit when I was working for Flying Buffalo as there were some company interactions with the Hero people. It was a pretty good system, at the time there was very little in the modern espionage segment.

Date: 2023-03-14 07:38 pm (UTC)
thewayne: (Default)
From: [personal profile] thewayne

Those three were about it.  I remember buying TS first edition and playing around with it - the rules weren't very good.  Flying Buffalo published Mercenaries, Spies, and Private Eyes: I helped unload the truck when the first printing arrived.

Unsurpassed in Comeliness

Date: 2023-03-14 08:37 pm (UTC)
beamjockey: Blinking 12 timer & dynamite designed by Michael Krumpus (Blinking12)
From: [personal profile] beamjockey
"Comeliness?" Someone was hitting the thesaurus, hard.

I don't think I've ever uttered the word "comeliness." Maybe it's time to start. I wonder when my next opportunity to use it in conversation will come along. I am not the sort of person who is asked to judge beauty contests.

Re: Unsurpassed in Comeliness

Date: 2023-03-15 04:24 am (UTC)
chrysostom: (Default)
From: [personal profile] chrysostom
Comeliness was also introduced into AD&D with Unearthed Arcana, which also came out in 1985. Must have been something in the air.

Date: 2023-03-15 03:57 am (UTC)
roseembolism: (Default)
From: [personal profile] roseembolism
I have a lot of nostalgia for that game. Where GURPS went from normals to supers (poorly), DI had Hero go from supers to normals, and it worked very well. There was a lot of flexibility in that soul and trait system, so it was natural it would be ported back into Champions.

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