Date: 2022-03-20 01:22 pm (UTC)
From: (Anonymous)
Tears?

Date: 2022-03-20 01:42 pm (UTC)
metahacker: And then a miracle occurs... (You need to be more explicit in step 2, here!)  (miracle)
From: [personal profile] metahacker
The star map and the system/world generation tables stand out in my mind. Probably contradicts modern science, but amazing at the time...

Date: 2022-03-20 02:05 pm (UTC)
From: (Anonymous)

Similarly to how Scouts very nearly made me major in astrophysics, and the 3D star map in 2300CE certainly felt like a good idea in the moment.

(Much later in life I played Elite: Dangerous, which has a 3D star grid with ~.1 ly granularity, and a pretty good engine for working with same. It is not one whit more fun than a 2D hex grid at 1 pc granularity and a lot more of a pain to work with.)

Date: 2022-03-20 01:47 pm (UTC)
From: (Anonymous)

Call me strange but I want the computers in my SFRPGs to be the size of a cottage and utterly unaffordable to ordinary adventurers, and for networking to absolutely not exist.

And no cybernetic implants.

(Do not get me started on how much I hate cyberpunk.)

Date: 2022-03-22 03:09 pm (UTC)
viktor_haag: (Default)
From: [personal profile] viktor_haag
I humbly suggest that Classic Traveller is still exactly the SF RPG for you, then. 8D

Date: 2022-03-22 03:31 pm (UTC)
From: (Anonymous)

I (heart) the Little Black Books.

(That said, I like how Mongoose files down some of the sprues on CT, and would probably be happy running it. I'd just lean hard on the minus DM to Medic rolls that implants can cause, and completely cross out the virtual mining software in High Guard. (Seriously, Mongoose, why would you ever give characters passive income?))

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