Active Entries
- 1: The Color of the End: Mission in the Apocalypse, volume 1 by Haruo Iwamune
- 2: Astounding by Alec Nevala-Lee
- 3: Five SFF Stories About Editing and Storing Memories
- 4: Tarnsman of Gor (Gor, volume 1) by John Norman
- 5: Bundle of Holding: Neon Lords
- 6: Checking in on Our Old Friend, Barnard’s Star
- 7: Two unrelated articles
- 8: Pilot confounds Hegseth effort to address Social Security, Housing Crisis
- 9: Huh
- 10: Clarke Award Finalists 2006
Style Credit
- Style: Neutral Good for Practicality by
Expand Cut Tags
No cut tags
no subject
Date: 2022-03-20 02:05 pm (UTC)Similarly to how Scouts very nearly made me major in astrophysics, and the 3D star map in 2300CE certainly felt like a good idea in the moment.
(Much later in life I played Elite: Dangerous, which has a 3D star grid with ~.1 ly granularity, and a pretty good engine for working with same. It is not one whit more fun than a 2D hex grid at 1 pc granularity and a lot more of a pain to work with.)