Huzzah!

Oct. 1st, 2020 03:42 pm
james_davis_nicoll: (Default)
[personal profile] james_davis_nicoll
We get to fight a _hill giant_! And with all Orilo's new tricks and toys, it looks like he generally lasts a whole round and a half against hill giants. A hill giant.

Date: 2020-10-01 08:57 pm (UTC)
graydon: (Default)
From: [personal profile] graydon

I seem to recall that at third level, hill giants are something of a challenge.

Date: 2020-10-02 02:14 pm (UTC)
malovich: (Default)
From: [personal profile] malovich
*quickly looks up Hill Giant stats*

Oh lord. You fought only one? They're dishing out close to 20hp a hit, twice a round, enough to drop a single 5th lvl character per round, depending on how the dice goes, with a hit average of about 50%. That's a fight of attrition; take down his HP while he takes down your party one at a time.

And melee is far better for you than ranged as long as he has rocks to throw because it's even worse there; he is doing a whopping 3d10+5 hp damage per hit...

No, getting in his face and last three attacks speaks well on you; he'd drop weaker members faster and anything that extends your damage per round output increases your odds of victory. Hard fought and well done, sir!

Date: 2020-10-02 03:32 pm (UTC)
malovich: (Default)
From: [personal profile] malovich
Sun-Tzu says, clear out the weak enemies fast, isolate the strong and work in detail. Ranged is your friend here, be it spells or shots. Having harriers on your flanks while you're dealing with something that can crush you is a bad idea with the aid action available. I wondered why 'just two orcs' when I realized they can each aid a single attack on the giant per round, giving him advantage and vastly increasing his to-hit.

Fighter + Barbarian can engage the giant while the monk wails on the orcs until they're taken care of. Unless it turns out the orcs are beefed up.

I seem to recall you have a spellcaster of some sort in your group? A Shadow Sorcerer, right. Good blaster class, can do ranged support for whomever needs it; until you can assess how strong the orcs are, I'd recommend them... and if he has fireball already, well, that's just an excellent way to get everyone's attention.
Edited (Grammar and punctuation) Date: 2020-10-02 03:35 pm (UTC)

Date: 2020-10-02 04:27 pm (UTC)
malovich: (Default)
From: [personal profile] malovich
Oh, brilliant, then. I think you can make very short work of the orcs; use the monk to run interference with them until they're taken care of with support fire and then Fire For Effect on the Hill Giant until he's down.

Date: 2020-10-01 09:12 pm (UTC)
brooksmoses: (Default)
From: [personal profile] brooksmoses
Jorendona (per my recent post) suggests, "Have you tried hitting the hill giant but only letting the hill giant hit someone else instead? It works better that way."

Date: 2020-10-01 09:46 pm (UTC)
brooksmoses: (Default)
From: [personal profile] brooksmoses
This sounds like a reasonable plan. The best way to be able to patch up the barbarian after the battle is to survive the battle, after all. (And have you known a barbarian not to need patching up after the battle?)

Date: 2020-10-01 11:06 pm (UTC)
dsrtao: dsr as a LEGO minifig (Default)
From: [personal profile] dsrtao
How does he do against giant hills?

Date: 2020-10-02 12:26 am (UTC)
kgbooklog: (Default)
From: [personal profile] kgbooklog
Even before he obtained a weapon that always crits against them.

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