What we learned from tonight's M&M
Jul. 5th, 2010 10:38 pm![[personal profile]](https://www.dreamwidth.org/img/silk/identity/user.png)
The GM is busy so we got together to play with the rules. What we really learned is that we need an M&M guru to question.
Anyone got thoughts on what "save for half damage" means in M&M, which has no hit-points?
Oh, and it turns out the mentalist can mentally grabble either the entire population of the Eastern Seaboard at once or everyone in North America, I forget which. Selectively, too. This kind of puts Ben's motto of "never stop fighting until you've done at least a million dollars damage" into perspective. Although in the test combat we did, the characters did manage to stop a robbery that would have netted tens of thousands of dollars with only major structural damage to the bank.
Anyone got thoughts on what "save for half damage" means in M&M, which has no hit-points?
Oh, and it turns out the mentalist can mentally grabble either the entire population of the Eastern Seaboard at once or everyone in North America, I forget which. Selectively, too. This kind of puts Ben's motto of "never stop fighting until you've done at least a million dollars damage" into perspective. Although in the test combat we did, the characters did manage to stop a robbery that would have netted tens of thousands of dollars with only major structural damage to the bank.