Date: 2011-01-10 11:25 pm (UTC)
From: (Anonymous)
Does sort of fail to really grasp the issue that zombie bites are indeed how they reproduce: it's really not like having to attack a lion every time you want to have a sandwich or sex, since you merely need to live long enough to inflict one bite to achieve a stable zombie population. A zombie craves human flesh, but it doesn't need to eat. The zombie craving for human flesh is essentially the function equivalent of a human sex drive: and while humans and other animals need pregnancy, child care, etc., all sort of investments of time and resources to reproduce, a zombie really only needs to bite somebody _once_.

Once that has occured, the score is automatically tied 1-1, humans to zombies: for even if the zombie is immediately killed, the person bitten must be killed or they will be become a zombie. So, for human losses to be less than zombie losses, we need bites per zombie <1, and if we're in the annoying everyone who dies by _natural causes_ becomes a zombie, there's always going to be fresh outbreaks... (how much _larger_ than 1 the bites/per zombie factor must be to become a runaway outbreak depends on various factors, including the willingness of the local population to deal with their sick and elderly with Inuit stereotype severity).

Now, the decomposition thing is more of a problem, and if it's quick enough, it will be easier to keep bites/zombie fairly low...

Bruce
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