May. 31st, 2020

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By popular demand [1], ten WTF were they thinking moments from classic RPGs, which I admit is something of a target-rich environment. I will limit myself to games I've actually seen, which means I get to skip past _that_ one.

The 1977 edition of D&D added an orthagonal good vs evil to the law vs chaos morality axis. While humans got freedom of choice regarding where on either axis characters fell, this was not true of some non-human races, which in turn means there are whole races good people are morally obligated to kill when possible. This is by no means unique to D&D but it gets special credit for being the one to establish it as a trope in table-top roleplaying games.

1: Well, a couple of people, anyway.

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