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Dream Pod 9’s Heavy Gear RPG depicted the ongoing struggles between Terra Novan factions as that world recovered from an interregnum that followed Earth’s retreat from empire. These conflicts often focused on Gears, Landmate-like piloted mechas. I liked the game mechanics but being hooked on Masamune Shirow’s manga at the time, mostly used the rules to try to design Tachikomas with a system that was never intended for that purpose [1].

The Heavy Gear product line cover designs were unusually eye-catching, unambiguously identifying the brand at a glance [2]. No customer ever had a problem picking out Heavy Gear products, regardless of where they were shelved.

One day, I decided to test just how recognizable the Heavy Gear products were. I handed a copy to a customer and had him walk away from the store until I could no longer recognize the Heavy Gear rule book.

The test failed because buildings and hills got in the way before resolution was a factor.

1: I could have used it as an Appleseed RPG but that never occurred to me.

2: And not in a ​“I’d better make sure that’s not the first thing people see when they enter the store.”

Date: 2020-06-13 11:49 pm (UTC)
rwpikul: (Default)
From: [personal profile] rwpikul
One notable thing about Heavy Gear is that it freely admitted that tanks beat mecha in a straight-up fight and didn't try to patch it over in various ways¹. If you took a squad of gears against a platoon of light tanks, your gears were toast unless they had a decent terrain advantage, (with some of the heavy tanks you would be lucky to even get a shot off before being turned to scrap).


1: IIRC, FASA was on their third or fourth attempt when I last looked into Battletech.

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