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Date: 2017-04-11 09:14 pm (UTC)Yeah, I already bought both bundles. So much great stuff that I've got packed away in boxes in storage, which now I can pack away on my hard drive!
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Date: 2017-04-11 09:37 pm (UTC)Power structure and costs have changed as well, but not as much - the restructuring will be intuitive to long-term players; it's a matter of streamlining costs so that similar abilities cost the same amount.
But the stat costs means older character sheets no longer work, and the point levels of "low/medium/high-powered games" are all different (and higher; you need more points to do the same things).
I love Champions; I had most of the books from this set already, and I am endlessly annoyed that it's almost impossible to find a group to play with. The system overhaul doesn't make it easier, since old-time players would need a lot of time (and money, if they don't have a friend with the new core book) to get caught up.
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Date: 2017-04-11 09:43 pm (UTC)Plus, I flat-out don't have the money to buy all of that! I suffer severe sticker shock when I look at RPGs today, along with the low likelihood of getting to play or run them.
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Date: 2017-04-11 10:42 pm (UTC)There are, of course, a few bits of the streamlining that would really help earlier editions - clarifications of powers that prevent certain loopholes, and adjustments to make some exploits less exploitable. (I don't remember details off the top of my head; just remember noticing, huh, that would've been a nice way to stop That Guy from doing That Thing, Again.) But any player who's been around for a while already has ways to deal with those loopholes or exploits, whether via house rules or "you're not allowed to take that power."
I bought 5th ed in paper (the "hex book"); I bought some 6th ed PDFs but have no intention of paying the current prices for paper editions.
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Date: 2017-04-12 01:27 am (UTC)no subject
Date: 2017-04-12 02:10 am (UTC)I haven't played FATE, but have been looking at it, and it looks like it'd be impossible to pull off some of the common superhero exploits - the exact range of one's abilities are subject to GM accepting the description as part of the storyline.
OTOH, there's a whole lot of openings for "GM's friend gets away with anything; everyone else gets screwed, and there's no recourse to the rules as arbitrator." But I think the narrative-focused games are built with the premise, "if your co-players are gonna be douchebags, find different co-players."
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Date: 2017-04-12 03:41 pm (UTC)I was accused of being a mini-maxxer when it came to my designing Champions characters, but it was never done on purpose. I had specific design objectives, and the characters were accompanied with 3-5 pages of background story. I was never a munchkin, I just wanted a well-established character. I still design superheroes even though I haven't gotten to play in about a decade.
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Date: 2017-04-12 11:27 pm (UTC)no subject
Date: 2017-04-11 11:49 pm (UTC)no subject
Date: 2017-04-12 05:11 pm (UTC)And then I considered: if I were to play Hero with one of my groups again, would I actually use any of these books? And I had to say, no, not even the HSR.
If I played the game again, I would almost certainly use the fifth edition (and probably the core rulebook only), although the "Champions Complete" and "Fantasy Hero Complete" books, based on 6th, look interesting because they're one-book-and-out games.