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[personal profile] james_davis_nicoll
[I've missed some episodes. Sorry about that]

Previously: the party encountered a satyr and his minions. A misunderstanding led to extreme violence but the party managed to patch things up by raising the satyr.

My notes say "brain bleach pre-game conversation". Have fun speculating what that was about.

The survivors of the group the party encountered took the party back to their home village, where through diplomacy and flagrant name-dropping the group managed to convince the elf-welfy types that the party was fighting on the side of good or at least against the Drow. They've been having increasing problems with the Drow; when someone on our side admitted that them helping us could bring heat down on the locals, they pointed out that they are effectively in a state of war already.

"Once again Quinn mocked". Yeah, nice concise notes. Oh, that was in reference to Quinn allegedly being the first one to commit violence when what triggered Quinn's reaction was the satyr entrancing our low will characters with his music.

The elves wanted a favor from the group in return for helping us to find the lost city of TPK. One of their scouts is missing and they wanted the party to go find her. Accompanied by four low level elf hunters, the group set out and in the manner of how protagonists in movies always find parking in front of the building they want to get to, soon heard the missing scout shouting defiantly at someone or something. Or someone and something.

The scout was alive but down, surrounded by vegetable-themed undead.

The other side consisted of undead things that came back in a new and more annoying form if they were killed and some huge thing that could call more monsters to it - I probably should have written down their names. What made combat interesting is that while almost all of the other side were minions, they were minions who were insanely hard to hit and who had no trouble hitting us; I believe a 27 versus fortitude missed on one occasion and that there was at least one AC 30 creature running around, while Quinn was getting hit on any roll higher than 2.

On the plus side, Quinn's resistance to necrotic damage meant they couldn't actually hurt him, so he rolled an impressive bluff roll to convince the other side that he took excessive amounts of damage from necrotic attacks. This got him swarmed by five or six of the other side, setting them up nicely for an area effect attack on the minions.

The attack also did 19 points of damage to Quinn, leaving him with but 14 HP but he judged it worthwhile, probably because he had no idea one of the surviving monsters was going to toss him into the cleric's blade barrier.

Eventually the group caught onto the idea of team work and began taking the creatures down with cooperative attacks. The mage's magic missile also was invaluable. After a long, bloody battle, the party once again found itself the last group standing and as an extra bonus, none of the NPCs got killed (one hit from the undead would have evaporated any one of them, so the group tried to keep the archers behind us, tricky in a mobile fight).
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