Abusing physics for trivial purposes
Feb. 16th, 2017 12:10 pm![[personal profile]](https://www.dreamwidth.org/img/silk/identity/user.png)
If a particular friend runs Masks again, I am planning on playing what the game calls a "Bull":
What I thought would be funny is a Lightning Bruiser, a speedster whose shtick is
speed without any of the physics cheats characters like the Flash use. Instead they just brute-force their way up to superhuman velocities, thus the enhanced strength (needed to get up to speed) and durability (needed to survive super-speed). The downside for the character is they start having regrettable effects on their immediate environment once they break Mach One, thus their appellation: Maelstrom.
This isn't an angsty character:
From their point of view, they always have lots of time to carefully think through each situation, to consider how not to splut the squishies.
My question is, at what speed would Maelstrom be blinded by plasma as the heat of fiction with the air ionizes it?
Wait: second question: do speed limits apply to pedestrians?
Someone changed you, made you into a perfect weapon: superhumanly tough, incredibly strong, and uniquely skilled at fighting. Decide how each of those abilities manifests.
What I thought would be funny is a Lightning Bruiser, a speedster whose shtick is
speed without any of the physics cheats characters like the Flash use. Instead they just brute-force their way up to superhuman velocities, thus the enhanced strength (needed to get up to speed) and durability (needed to survive super-speed). The downside for the character is they start having regrettable effects on their immediate environment once they break Mach One, thus their appellation: Maelstrom.
This isn't an angsty character:
From their point of view, they always have lots of time to carefully think through each situation, to consider how not to splut the squishies.
My question is, at what speed would Maelstrom be blinded by plasma as the heat of fiction with the air ionizes it?
Wait: second question: do speed limits apply to pedestrians?
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Date: 2017-02-16 07:45 pm (UTC)IIRC the leading edge of a perfectly spherical object will experience a 200C temperature increase at 900 meters/sec. That's pretty close to the classic Fahrenheit 451...
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Date: 2017-02-16 07:58 pm (UTC)no subject
Date: 2017-02-16 08:06 pm (UTC)no subject
Date: 2017-02-16 06:06 pm (UTC)I absolutely love that typo.
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Date: 2017-02-16 06:17 pm (UTC)no subject
Date: 2017-02-16 06:21 pm (UTC)But it's going to be the same order of magnitude as the point where another problem become unavoidable. Can he fly? If not, how does he stay on the ground when he gets above Earth surface orbital speed? This can also be a problem well below Mach One if the ground isn't perfectly flat--he's going to catch air every time he tops a rise. The most important direction to be able to accelerate is down.
If he can fly, one solution to the plasma problem is to pick a spot where there is a known clear path and distance (for example directly above where he wants to go) and head straight there without worrying about trying to see on the way. Then stop, let the plasma dissipate, look around, and repeat. The faster he can accelerate, the better this works.
Good luck and have fun! I have a lot of fun writing Flicker, who does have cheats, but they aren't 100% efficient, so the side effects build up more and more as she speeds up.
Oh, and his costume is going to have to be made out of unobtanium, but lots of superheroes have that problem.
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Date: 2017-02-16 06:27 pm (UTC)no subject
Date: 2017-02-16 06:47 pm (UTC)For those who are unfamiliar with Flicker and curious:
http://docfuture.tumblr.com/post/34152071413/flicker-phone-tag
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Date: 2017-02-18 05:36 am (UTC)no subject
Date: 2017-02-16 07:17 pm (UTC)Running is jumping, jumping is flying
Date: 2017-02-16 07:53 pm (UTC)Re: Running is jumping, jumping is flying
Date: 2017-02-16 09:59 pm (UTC)I don't think he's going to get up to plasma speeds very easily.
I wonder what speed his footfalls are going to start tearing up concrete roads? And that's not even considering direction changes.
"You call it the Very Expensive Building. I call it collateral damage from making the turn onto 4th street without slowing down!"
Edit: I think it was Champions 2nd edition that suggested that the best way to model Super Speed was as Flight with the +1/4 limitation 'only next to a surface'.
Re: Running is jumping, jumping is flying
Date: 2017-02-17 06:19 am (UTC)Speesters who couldn't do those things got by with some mix of plenty of running, non-combat multiples, (or megascale), and high SPD, possibly combined with a "turning mode" limitation.
Re: Running is jumping, jumping is flying
Date: 2017-02-16 11:35 pm (UTC)The reality is that someone with superspeed doesn't have the same metabolic issues as a normal human: in real life increasing your cadence hits a wall because it takes a given amount of energy to accelerate and decelerate all the mass of the leg, and at some point the energy expenditure cancels out the potential increased speed. But if that isn't a concern, then short, choppy paces are the way to go.
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Date: 2017-02-16 10:57 pm (UTC)no subject
Date: 2017-02-17 05:40 am (UTC)no subject
Date: 2017-02-17 06:23 am (UTC)no subject
Date: 2017-02-17 10:52 am (UTC)If his power is not "magic super speed" but "can run really, really fast", how does that give him more time to think?
At a brute force physical level, you could tie in lightning reflexes etc, and that's how they manage to avoid running through people. But increased time to think seems unconnected.
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Date: 2017-02-17 04:01 pm (UTC)Cue Jack Burton?
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Date: 2017-02-17 04:35 pm (UTC)Of course, you could give him a variable-speed mind, with normal human thinking speed being 'power saver' or 'compatibility' mode for him. Lots of fun to be had with that 8-)
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Date: 2017-02-17 07:48 pm (UTC)no subject
Date: 2017-02-17 08:00 pm (UTC)no subject
Date: 2017-02-17 08:16 pm (UTC)(Icons has something like this, where they draw a distinction between characters with permanently boosted abilities and ones who are enhanced for short periods of time)
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Date: 2017-02-17 10:12 pm (UTC)