Date: 2005-04-09 06:27 pm (UTC)
Having seen RE2:A now, I can say, "Doublemint wtf?"

A couple of cool stunts, camera tricks stolen from 28 Days Later, a chance for Canadian viewers to rejoice as Toronto City Hall is reduced to slag...but it has no idea what its story is. It's not a horror film, because--and this is crucial--it's not scary. I didn't regret the loss of a single character. Superwoman had me bored--you know I'm bored when I'm going, "Hey, she's holding that accent fairly well." It was worse than trying to make sense of the first Tomb Raider movie.


It's not a horror film. It's a video game film. You can always hit replay on a video game so there's no element of tension, no possibility of permanent loss.

I've proposed what I call "Less Virtual Than It Looks Reality" games (in which the dangers to the character in the game are translated into real danger to the player) to various companies but they all lacked my visionary nature. They call it "negligent homicide" but I call it "artistic vision."
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