james_davis_nicoll: (Default)
[personal profile] james_davis_nicoll


Emanuele Galletto​’s 2023’s Ennie-award-winning Fabula Ultima, roleplaying in the style of Japanese computer roleplaying games.


Fabula Ultima by Emanuele Galletto

Date: 2024-10-01 05:44 pm (UTC)
kgbooklog: (Default)
From: [personal profile] kgbooklog
For example, aside from melee versus ranged attacks, distance isn’t a thing. If two characters are in the same scene they can interact

I grew up on the Ultima and Bard's Tale series of computer RPGs (and AD&D 2e), so the idea that all characters in a battle are in melee range of each other was a surprise when I first starting seeing JRPGs. It's worse when they insist on animations showing the character running across the battlefield, swinging at their opponent, then running back to their companions. Every. Single. Round. (I even once saw a game where an archer ran over, shot someone in the face, then ran back.)

Profile

james_davis_nicoll: (Default)
james_davis_nicoll

June 2025

S M T W T F S
1 2 34567
891011121314
15161718192021
22232425262728
2930     

Most Popular Tags

Style Credit

Expand Cut Tags

No cut tags
Page generated Jun. 4th, 2025 09:46 am
Powered by Dreamwidth Studios