(a) While it may seem better for writers to put all their rights eggs in one basket to avoid "the hassle" of negotiating those rights with another party, I suspect that logic would refute that. If that negotiation has worth and a potential return on investment, then surely the more times the owner of the IP has the chance to negotiate for rights to the same IP, the more chance that owner has to be profitable. You could say that "oh, but you might not be able to sell those rights, so really money in hand", but the point is that I may not be able to sell them now but I can keep trying as long as they're mind to sell, and the world is a big place, and chances are good that someone will want them if they're worth something.
(b) The "for the length of copyright" to me is insane and not a deal that any IP owner should ever sell. This basically puts ownership of the right to make money of IP for the length of time that anyone involved can make money off the IP. Your IP might be worth comparatively little now, but who knows what will happen in a decade or two. Sure, your urban fantasy that deals with pixie sex might only be marginally valuable as a book property now, but what happens when someone convinces Hollywood1 that pixie-sex is the best way to suck in the teen demo ten years from now? Then suddenly, you're in the rising tide floats all boats situation, and you don't own your rights.
I would have thought that the maximum value for writers is, in fact, to constrain each rights license to as short a term as possible, for as narrow a medium as possible, for as much money as can be gained under the circumstance as possible. This lets you re-negotiate with the same IP as frequently as you can. Which has probably got to be good for the creator of the IP, all things being equal.
But I'm not a creator, or a publisher, or a business person, really. So I could easily be incorrect. 1 And really, it's not so much Hollywood that's the big thing to consider here, is it? I mean, who knew what kind of cash would be involved in the gaming industry today, a decade or so in the past? I suspect that what you're looking to do is have the opportunity to control your rights over media that's still growing or about to come online, and Hollywood might not be that arena... (gaming, or some other new type of creative media that can be package and sold, might).
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(a) While it may seem better for writers to put all their rights eggs in one basket to avoid "the hassle" of negotiating those rights with another party, I suspect that logic would refute that. If that negotiation has worth and a potential return on investment, then surely the more times the owner of the IP has the chance to negotiate for rights to the same IP, the more chance that owner has to be profitable. You could say that "oh, but you might not be able to sell those rights, so really money in hand", but the point is that I may not be able to sell them now but I can keep trying as long as they're mind to sell, and the world is a big place, and chances are good that someone will want them if they're worth something.
(b) The "for the length of copyright" to me is insane and not a deal that any IP owner should ever sell. This basically puts ownership of the right to make money of IP for the length of time that anyone involved can make money off the IP. Your IP might be worth comparatively little now, but who knows what will happen in a decade or two. Sure, your urban fantasy that deals with pixie sex might only be marginally valuable as a book property now, but what happens when someone convinces Hollywood1 that pixie-sex is the best way to suck in the teen demo ten years from now? Then suddenly, you're in the rising tide floats all boats situation, and you don't own your rights.
I would have thought that the maximum value for writers is, in fact, to constrain each rights license to as short a term as possible, for as narrow a medium as possible, for as much money as can be gained under the circumstance as possible. This lets you re-negotiate with the same IP as frequently as you can. Which has probably got to be good for the creator of the IP, all things being equal.
But I'm not a creator, or a publisher, or a business person, really. So I could easily be incorrect.
1 And really, it's not so much Hollywood that's the big thing to consider here, is it? I mean, who knew what kind of cash would be involved in the gaming industry today, a decade or so in the past? I suspect that what you're looking to do is have the opportunity to control your rights over media that's still growing or about to come online, and Hollywood might not be that arena... (gaming, or some other new type of creative media that can be package and sold, might).