james_davis_nicoll: (Default)
james_davis_nicoll ([personal profile] james_davis_nicoll) wrote2020-10-01 03:42 pm

Huzzah!

We get to fight a _hill giant_! And with all Orilo's new tricks and toys, it looks like he generally lasts a whole round and a half against hill giants. A hill giant.
malovich: (Default)

[personal profile] malovich 2020-10-02 03:32 pm (UTC)(link)
Sun-Tzu says, clear out the weak enemies fast, isolate the strong and work in detail. Ranged is your friend here, be it spells or shots. Having harriers on your flanks while you're dealing with something that can crush you is a bad idea with the aid action available. I wondered why 'just two orcs' when I realized they can each aid a single attack on the giant per round, giving him advantage and vastly increasing his to-hit.

Fighter + Barbarian can engage the giant while the monk wails on the orcs until they're taken care of. Unless it turns out the orcs are beefed up.

I seem to recall you have a spellcaster of some sort in your group? A Shadow Sorcerer, right. Good blaster class, can do ranged support for whomever needs it; until you can assess how strong the orcs are, I'd recommend them... and if he has fireball already, well, that's just an excellent way to get everyone's attention.
Edited (Grammar and punctuation) 2020-10-02 15:35 (UTC)
malovich: (Default)

[personal profile] malovich 2020-10-02 04:27 pm (UTC)(link)
Oh, brilliant, then. I think you can make very short work of the orcs; use the monk to run interference with them until they're taken care of with support fire and then Fire For Effect on the Hill Giant until he's down.