Hmmm. I never noticed before, but Doom Patrol Classic had no ranged attacks. (I might be wrong; the only thing I remember Negative Man doing is flying through things and being all scary because he's, you know, negative. Oh, the Wikipedia says the Negative Spirit could also make objects explode.) Only Steve Dayton had anything like a ranged attack. You'd figure the Chief would have noticed that.
So Robotman makes the jump, he hangs in the air for a page (in ICONS) or three seconds (in Champions), and General Immortus pings him with the Spiky Raybeams, which, in true comic book fashion, kill Robotman's momentum and make him drop straight to the ground.
Plan 1 probably should have been to put Negative Man behind an obstacle so his recumbent helpless body doesn't get whacked, have him attack at the same moment that Robotman jumps (because he can fly "very fast") and make Immortus' gadget explode while the General is dealing with Robotman.
You know, the longer I think about these guys, the more Morrison's explanation for the Chief's behaviour makes sense ("secretly wants to make the world a more interesting place").
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So Robotman makes the jump, he hangs in the air for a page (in ICONS) or three seconds (in Champions), and General Immortus pings him with the Spiky Raybeams, which, in true comic book fashion, kill Robotman's momentum and make him drop straight to the ground.
Plan 1 probably should have been to put Negative Man behind an obstacle so his recumbent helpless body doesn't get whacked, have him attack at the same moment that Robotman jumps (because he can fly "very fast") and make Immortus' gadget explode while the General is dealing with Robotman.
You know, the longer I think about these guys, the more Morrison's explanation for the Chief's behaviour makes sense ("secretly wants to make the world a more interesting place").
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