james_davis_nicoll: (Default)
james_davis_nicoll ([personal profile] james_davis_nicoll) wrote2009-04-16 11:27 am

I meant to ask this in the Eyes of Amber entry

Why is so much SF concerned with resource extraction?

[identity profile] nihilistic-kid.livejournal.com 2009-04-16 03:34 pm (UTC)(link)
So that sequels may be about inventory management.

[identity profile] james-nicoll.livejournal.com 2009-04-16 03:37 pm (UTC)(link)
I would kill for a good story about inventory management. In fact, the bits I liked most about Sandra McDonald's debut novel was the quartermaster corps stuff.

[identity profile] nihilistic-kid.livejournal.com 2009-04-16 03:39 pm (UTC)(link)
Way back in 2002, I met Sandra at a workshop. She showed us her first chapter (different than what was ultimately published) and I remarked back then, "Wow, this is one inventory-obsessed society you have here!"
Edited 2009-04-16 15:39 (UTC)

[identity profile] james-nicoll.livejournal.com 2009-04-16 03:40 pm (UTC)(link)
The history of inventory is the history of civilization!

[identity profile] movingfinger.livejournal.com 2009-04-16 04:09 pm (UTC)(link)
Nothing can be more gripping than the fundamental conflict between FIFO and LIFO!

[identity profile] galbinus-caeli.livejournal.com 2009-04-16 06:11 pm (UTC)(link)
Did you have to bring porn into the discussion?

[identity profile] anton-p-nym.livejournal.com 2009-04-16 07:40 pm (UTC)(link)
The history of inventory is the history of civilization!

Was it Linear A that was eventually interpreted thanks to what turned out to be laundry lists?

-- Steve's wondering if there might be a story in aliens finally cracking English thanks to all the bills of lading they unearth. (Probably not as good a one as "Omnilingual", though.)

[identity profile] chaotic-nipple.livejournal.com 2009-04-16 08:18 pm (UTC)(link)
Linear B, IIRC, and it was merchant inventories.

[identity profile] maruad.livejournal.com 2009-04-16 11:44 pm (UTC)(link)
I think every MMORPG has had a significant inventory management mini-game built and in ever case, not as an advertised feature.

[identity profile] maruad.livejournal.com 2009-04-16 11:44 pm (UTC)(link)
errr.... should read "mini-game built in".

[identity profile] llennhoff.livejournal.com 2009-04-17 02:56 pm (UTC)(link)
David's Sling has an amazing production scene which details how all the automated maufacturing and supply chain stuff switches on a dime to produce the save-the-day widget.

[identity profile] james-nicoll.livejournal.com 2009-04-17 04:03 pm (UTC)(link)
This reminds me of a novel from the 1980s or 1970s which begins with a detailed description of all the unlikely events leading up to a catastrophic accident. Unfortunately the rest of the book was not as interesting. I wonder what the book was?

All I recall is that FTL only worked in a giant loop, so you could go A>B but not B>A. I think.

[identity profile] galbinus-caeli.livejournal.com 2009-04-16 03:44 pm (UTC)(link)
Then conquest and eventually you build a spaceship and fly to Alpha Centauri?