Similarly to how Scouts very nearly made me major in astrophysics, and the 3D star map in 2300CE certainly felt like a good idea in the moment.
(Much later in life I played Elite: Dangerous, which has a 3D star grid with ~.1 ly granularity, and a pretty good engine for working with same. It is not one whit more fun than a 2D hex grid at 1 pc granularity and a lot more of a pain to work with.)
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Similarly to how Scouts very nearly made me major in astrophysics, and the 3D star map in 2300CE certainly felt like a good idea in the moment.
(Much later in life I played Elite: Dangerous, which has a 3D star grid with ~.1 ly granularity, and a pretty good engine for working with same. It is not one whit more fun than a 2D hex grid at 1 pc granularity and a lot more of a pain to work with.)