viktor_haag: (Default)

[personal profile] viktor_haag 2017-09-05 12:30 pm (UTC)(link)
The fact that these are not necessarily good guys is underlined by one scene in which the Outriders turn a blind eye to a heinous crime, because exposing it might compromise their mission.


This cements them as good guys, right? I mean, this is a keynote of American Exceptionalism -- competence outweighs principles; the mission outweighs the cost of completing it; the "right thing" to do is to always let the end justify the means because real heroes "have a job to do".

[personal profile] keith_morrison 2017-09-05 02:56 pm (UTC)(link)
I commented on the first book that you didn't need the respawn mechanic to see how it was inspired by video games. The scene where they're infiltrating the space station and their armours' HUDs showed the red outlines of enemies even through obstructions as long as someone on the team could detect them is straight out of a MMORPG, first person shooters, and some other games.

Incidentally, it's also how I could see it working in real life, just as a lot of other interfaces these days are based on gaming designs.