james_davis_nicoll (
james_davis_nicoll) wrote2008-01-19 12:25 pm
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It is a truth universally acknowledged
That any thread that begins by pointing out why stealth in space is impossible will rapidly turn into a thread focusing on schemes whereby stealth in space might be achieved.
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But you can't scare me; any discussion that you're allowed into will tolerate *anything*.
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Knowing vs. Going
Not that that stops us. Look at all the new solar-system planets "stumbled on" in early (or persistently dumb later) SF, even after centuries of astronomy.
More subtly, the meme of this new ocean, Columbus etc. has retained for some people the tacit connotations of "hey, you never know -- whole new continents!" even within the solar system. The forebrain assimilates a cold dry Mars and baking dry Venus and fiercely irradiated Jovian system, but the rest of the brain lags behind.
Of course there will be plenty of wonderful, eminently worthwhile surprises to come from both more probes and manned exploration. But the relationship between "seeing/knowing" and "going" really is qualitatively and quantitatively different for space than it was for most of terrestrial exploration, and it's taking a while for our metaphors to catch up.
Technorati OpenID Still Doesn't Work
(Anonymous) 2008-01-20 02:13 pm (UTC)(link)Or pre-Tactical Weapons Unit Cold War air combat, the kind of thing the F-4 and F-101 and MiG25 were designed for. Scramble, climb like hell, control vectors you near the enemy, then your RIO takes over; launch medium-range missiles, then evade. No dogfighting.
Re: Technorati OpenID Still Doesn't Work
ObSF: Long Shot for Rosinante, where the habitat had months of warning about the incoming nuclear missile.
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Admittedly there was a limit on how far you could see them coming, but very rarely did fleet actions come about as a complete surprise to one side. Villeneuve, for instance, knew he was going to get attacked the evening before the battle of Trafalgar and on the morning of October 21st had a good idea of what he was facing for some hours before the battle began.
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IIRC, Walter Jon Williams' "Dread Empire's Fall" had a pretty interesting model of space combat that, while not strictly realistic, at least acknowledged things like the importance of missiles, difficulty of stealth and the likely lethality of ship-to-ship combat.
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