Adventurer Conquerer King: Session Eleven
Sep. 4th, 2013 11:06 pm![[personal profile]](https://www.dreamwidth.org/img/silk/identity/user.png)
Except the GM wanted to change to 13th Age so we spent part of the evening translating the characters from ACK to 13A. As it turned out Otho translated reasonably well (except I bet he isn't half as good at hiding in the woods as he was). Couple of significant differences: he has a lot, and I mean a lot more hit points and he was able to pick up the feat that lets him fire into melee. In theory.
Not changing the title of these, though. So there.
Present:
Sage Renaldo Hashton Bryce (NPC)
Scout Otho
Vault Guard Iatro Sirequake (NPC)
Former Legionnaire Titus
Cleric Patience
At the end of the previous session, the party had succeeded in tracking the owl bear, in the sense that it popped up out of the bushes. After clocking Renaldo in the head, it grabbed most of the lamb and legged it away from the party. As it fled, Otho snapped off a quick shot at it or he would have had his bow string not snapped (a natural 1).
Renaldo was out for the count, although not technically dead, so the party left him with our hired tracker and took off after the owl bear. Since this version of Otho actually has the tracking skill you'd expect a hunter to have, this was successful. The owl bear's lair turned out to be a cave. Iatro was very happy when he saw this, because fighting monsters in cramped, unlit quarters is what he does. The rest of the party was somewhat more subdued in their enthusiasm.
There was a lot of dead animal debris in the cave, which led Otho to conclude there had to be more than one animal in the cave. There was also a lot more cave than one would expect given the local geology - apparently dwarves care about that stuff - which led Iatro to speculate we had stumbled over a wandering cave system. Apparently they do that.
Success! The party finds the owl bear. They deduce this as soon as the owl bear attaches itself to the dwarf and starts slicing bits off him. The first one is good for half his hit points (or in the old system, three times his hit points).
As per my usual design choices, Otho has obscene number of pluses to initiative, which means that and his roll gives him a merely subpar initiative (although better than Patience and Titus). Oddly, the dwarf has no pluses, I think, but he still manages to go before everyone else in the party. Sadly, the owl bear is even faster.
The new build of Otho not only has the fire into melee trick but also one that lets him fire twice as often (with the cost of stepping the damage die down one level, so 2d6 instead of 1d8). Huzzah! Except I roll two more natural ones so Otho's string breaks again. Now, there's a thing that lets you reroll one dud role so I decide to use it now and roll another natural one. That's 4 in a row or one chance in 160,000; the apparently cursed bow breaks.
Titus and Iatro trade shots with the owl bear. A lot of damage gets doled out but the owl bear doesn't have a cleric healing it - did I mention our cleric can now heal people? - while the two fighters do so they get to enjoy taking a lot more damage without dying than they usually could.
Otho sighs and pulls out his short sword. Patience sees this and points out to Otho that she has a bow she's not using. Otho takes it - a smaller bow than his - and cheerfully retreats to provide the meat shields with cover fire.
The first shot with the new bow is a critical. The second shot isn't but it does hit. The third shot is another natural one and Otho breaks a third string.
Happily Iatro and Titus are having a better day than Otho and they manage to kill the owl bear. Even more happily, Patience had the foresight to bring a whole bag of spare bow strings for her bow, so Otho is good until the bow breaks or bursts into fire or transforms into its mass of scorpions.
The cave begins making odd sounds. Fearing it was going to shift to another region, the party tries to escape. This is monumentally unsuccessful and everyone gets a little smushed failing. Nobody dies, though.
Forced to turn back, the party finds the nest of owl bear chicks the mother died to protect and while they do consider trying to tame them, this is not practical (the ranger won't be getting that feat for ages) and with heavy hearts the party agreed to humanely (1) dispatch them.
Outside a valley can be seen. It is nothing like the one the party entered from. It does look suspiciously like the one in the map the party got off the corpse of a dead wizard a while ago...
We ended it there, before deciding whether the valley or the tunnels need exploring first.
(The person playing the wizard is in France for the next few weeks)
Not changing the title of these, though. So there.
Present:
Sage Renaldo Hashton Bryce (NPC)
Scout Otho
Vault Guard Iatro Sirequake (NPC)
Former Legionnaire Titus
Cleric Patience
At the end of the previous session, the party had succeeded in tracking the owl bear, in the sense that it popped up out of the bushes. After clocking Renaldo in the head, it grabbed most of the lamb and legged it away from the party. As it fled, Otho snapped off a quick shot at it or he would have had his bow string not snapped (a natural 1).
Renaldo was out for the count, although not technically dead, so the party left him with our hired tracker and took off after the owl bear. Since this version of Otho actually has the tracking skill you'd expect a hunter to have, this was successful. The owl bear's lair turned out to be a cave. Iatro was very happy when he saw this, because fighting monsters in cramped, unlit quarters is what he does. The rest of the party was somewhat more subdued in their enthusiasm.
There was a lot of dead animal debris in the cave, which led Otho to conclude there had to be more than one animal in the cave. There was also a lot more cave than one would expect given the local geology - apparently dwarves care about that stuff - which led Iatro to speculate we had stumbled over a wandering cave system. Apparently they do that.
Success! The party finds the owl bear. They deduce this as soon as the owl bear attaches itself to the dwarf and starts slicing bits off him. The first one is good for half his hit points (or in the old system, three times his hit points).
As per my usual design choices, Otho has obscene number of pluses to initiative, which means that and his roll gives him a merely subpar initiative (although better than Patience and Titus). Oddly, the dwarf has no pluses, I think, but he still manages to go before everyone else in the party. Sadly, the owl bear is even faster.
The new build of Otho not only has the fire into melee trick but also one that lets him fire twice as often (with the cost of stepping the damage die down one level, so 2d6 instead of 1d8). Huzzah! Except I roll two more natural ones so Otho's string breaks again. Now, there's a thing that lets you reroll one dud role so I decide to use it now and roll another natural one. That's 4 in a row or one chance in 160,000; the apparently cursed bow breaks.
Titus and Iatro trade shots with the owl bear. A lot of damage gets doled out but the owl bear doesn't have a cleric healing it - did I mention our cleric can now heal people? - while the two fighters do so they get to enjoy taking a lot more damage without dying than they usually could.
Otho sighs and pulls out his short sword. Patience sees this and points out to Otho that she has a bow she's not using. Otho takes it - a smaller bow than his - and cheerfully retreats to provide the meat shields with cover fire.
The first shot with the new bow is a critical. The second shot isn't but it does hit. The third shot is another natural one and Otho breaks a third string.
Happily Iatro and Titus are having a better day than Otho and they manage to kill the owl bear. Even more happily, Patience had the foresight to bring a whole bag of spare bow strings for her bow, so Otho is good until the bow breaks or bursts into fire or transforms into its mass of scorpions.
The cave begins making odd sounds. Fearing it was going to shift to another region, the party tries to escape. This is monumentally unsuccessful and everyone gets a little smushed failing. Nobody dies, though.
Forced to turn back, the party finds the nest of owl bear chicks the mother died to protect and while they do consider trying to tame them, this is not practical (the ranger won't be getting that feat for ages) and with heavy hearts the party agreed to humanely (1) dispatch them.
Outside a valley can be seen. It is nothing like the one the party entered from. It does look suspiciously like the one in the map the party got off the corpse of a dead wizard a while ago...
We ended it there, before deciding whether the valley or the tunnels need exploring first.
(The person playing the wizard is in France for the next few weeks)