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[personal profile] james_davis_nicoll
As the lights go up, Peerless wakes up to find that he is hanging from his heels in a slow death trap; apparently Josephine heard about his dinner date with Mrs. Curry.

In fact there's an easy way to get out of the trap before it fills with water but since the Black Rose has set it up in a local museum - without being caught; is she good or what? - this would involve destroying antiquities. WIth some work, he gets out without flooding the museum but it costs him a shoe.

Some guards come in near the end; Peerless berates them, asking sarcastically if they've never seen a death trap before.

[He should probably buy Josephine some flowers or a new grappling hook or something. Explosive - she likes explosives]

Back at the boat HQ, a middle-aged man turns up looking for Wraith. He's her son (or at least the son of the woman she was before she became Wraith; she does not remember that life). He hopes some day a cure will be found but little progress is made on this front.

Mole Man has money problems or his family does. Peerless offers unsolicited advice on how to make money ethically as a mask. In his view, the best method is to find an ancient trove of lost Mayan gold.

The Mighty Absorbo analyses the exilir but is carefully to make it clear he has no idea about important things like chemical structure, let alone the occult angles.

The group goes to meet the reporter. Just as she begins to explain why Curry was killed, Peerless takes her down in a flying tackle; in his experience, that's generally when the sniper shot shows up. No sniper. Instead a 40 foot wall of thorns and a ring of fire spring up.

[As far as I call tell, the reporter didn't know anything new]

This time the black hats are Inferno (Scorcher's brother), Bramble (plant elemental) and Little Augie Caesar (uplifted chimpanzee gangster). Turns out they just want the reporter as a hostage, not to shut her up.

A scuffle follows, during which the chimp uses Peerless as a punching bag. Peerless only wins thanks to Mighty Absorbo's help, not that he'd admit it.

When Peerless sees Inferno flying off with the reporter, he (luckily) finds a stone the right shape to use as a throwing disk; he beans Inferno, then uses what he knows of Inferno from comments Scorcher has made to taunt Inferno so that he returns (And also drops the woman from 100 feet up but Bramble saves her). Eventually Inferno sees the fight as a mug's game and leaves to grab a hostage from somewhere else.

Mighty Absorbo, having read his owner's manual between sesssions, has the ability to fly at the speed of light now so keeping up with Inferno isn't hard. He tracks him to the Golden Agents' museum in New York, where a gang led by elderly supervillain Gremlin has commandeered for their own use.

Mighty Absorbo had entangled Bramble in a wall of simulated meat (don't ask) but it turned out Bramle can teleport. Peerless asked what Bramble hoped to gain from fighting the group. When he learned that it was support for legal challenges to environmentally destructive activities in BC, Peerless offered to fund them himself; Bramble stopped to think about this, which is something he does roughly as quickly as an Ent would.

The group seeks out the GOlden Agents, now at Curry's house. It's a smoking hole; apparently the black hats showed up for a rematch. The group learns that the elixir only works on the Golden Agents for space radiation reasons and also that Curry's one set of notes were lost; she didn't believe in off-site backup. Peerless asks the Weather Witch if she could maybe do a seance, which Mighty Absorbo is very cool on for reasons relating to past horrible experiences in this field.

Gremlin turns out to be an ex-GOlden Agent, kicked out because he was pro-Nazi. He's bitter about not getting the exilir. He also has luck powers; he can cause bad luck for other people.

The group hands the last container of elixir over the Golden Agents, who look like the sad relics they really are. After re-youthenating themselves with the elixirthey agree to a team up. Everyone flies down to New York; Peerless and John Q. Public provide entertainment with interminable bickering.

The good guys have the advantage of numbers and knowledge of the layout. The bad guys know that they will be attacked and have prepared. As usual, things descend into chaos as soon as the first people burst through doors but while Hellion goes down almost immediately, her team mates stay conscious and the tactic of having most people target the same person on the other side provides quick results.

Bramble is present; he explains he didn't feel he could present himself as a possible legal ally if he abandoned his old allies because of expediency. Peerless can respect that so he gives Bramble his business card and tells him to get in touch once the bleeding stops.

Peerless takes on Gremlin and Inferno; luckily, while the sprinklers were turned off in most of the rooms, somehow they missed the ones in the room Peerless is in. Although plagued with moments of bad luck (like the chair he was using as club falling apart on the first hit), Peerless eventually gets within arms reach and heroically uses the elderly and diminutive Gremlin as a club to batter Inferno with; this has no effect on Inferno but takes Gremlin out of the game. As soon as Gremlin is out, all of his mercenaries just leave, since their contract only paid up until Gremlin was defeated.

Inferno, still annoyed at previous comments from Peerless, blows Peerless through several walls and out into the street. Luckily, Peerless was still conscious after this thanks to an amazing sequence of fluffy cushions that happened to be in his way. Had the battle gone long enough, it would have turned out that he landed next to a hydrant, which he would have used as for a ranged water cannon effect on Inferno. Sadly, the kids intervened and took Inferno out with a barrage of attacks.

Presumably, John Q. Public and Peerless then had the fist fight they'd been promising each other but the session ended before we could get to that.

Date: 2011-06-23 09:47 pm (UTC)
From: [identity profile] caprine.livejournal.com
Most entertaining! Thanks for posting.

Date: 2011-06-24 02:48 am (UTC)
From: [identity profile] mmcirvin.livejournal.com
Oh, man, tell me Gremlin's backstory includes a run-in with an incompetent hero named Private Snafu.

Date: 2011-06-24 11:00 am (UTC)
From: [identity profile] doc-lemming.livejournal.com
It does now.

Date: 2011-06-24 04:36 am (UTC)
From: [identity profile] scott-sanford.livejournal.com
Peerless offers unsolicited advice on how to make money ethically as a mask. In his view, the best method is to find an ancient trove of lost Mayan gold.

I have always found this variety of player character amusing. This sounds like the "it worked for me" advice that some players enjoy dispensing.

Date: 2011-06-24 03:08 pm (UTC)
From: [identity profile] james-nicoll.livejournal.com
all of his mercenaries just leave, since their contract only paid up until Gremlin was defeated.

I have to wonder about their business model: this one contract cost them Inferno, Little Augie and Wraith.

Date: 2017-06-29 01:46 pm (UTC)
doc_lemming: Punctuation Saves Lives (Default)
From: [personal profile] doc_lemming
Old comment, but I never remembered to say--they never contracted out as a group, just individuals. So different business models.

And I'm re-reading this entry because today the updated version of the adventure came out, re-done for ICONS: Assembled. I get mentioned in it, for thinking about back-ups to formulae. The new version looks lovely, and for US$5.00 you get both the old and the new versions.

Date: 2011-06-25 01:02 pm (UTC)
From: [identity profile] burger-eater.livejournal.com
... and the tactic of having most people target the same person on the other side provides quick results.

I tried to get my old group to use this tactic, but they never would. So frustrating.


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