Date: 2019-02-01 04:24 pm (UTC)
dewline: (Default)
From: [personal profile] dewline
Between HIPPARCOS, GAIA, Pan-STARSS, and a couple of upcoming projects, we're going to be swimming in useful data. In fact, we may be drowning in it already.

Date: 2019-02-01 04:44 pm (UTC)
kedamono: (Default)
From: [personal profile] kedamono
The RPG *FTL:2448* didn't do a map because it listed stars out to 150 light years. Just pages of data. The atlas was compiled in the early 1980s, and predates all the other listings. Sadly, it's woefully out of date, as the more accurate Hipparcos and Gaia data have "moved" stars, some as far as 100 LYs! The solution I would use for mapping a game star system is to only worry about the colonized stars. (If you're playing a hard SF game.) Going off into the frontier is not something you do on a whim, especially with the space equivalent of a tractor-trailer rig.

Date: 2019-02-01 07:33 pm (UTC)
dewline: (Default)
From: [personal profile] dewline
I think I have that book, bought precisely because of that star list.

One other thing...

Date: 2019-02-01 07:49 pm (UTC)
dewline: (Default)
From: [personal profile] dewline
...given that has a habit of not doing this sort of thing, it bugs me: there are - as I write this - sixteen comments attached to that essay.

I cannot read a one of them. Where are they?

Re: One other thing...

Date: 2019-02-02 12:27 am (UTC)
From: [personal profile] mikeda
Are the comments simply not visible?

At least for me, reloading the article's webpage generally eventually works. Although there have been instances when it took a LOT of reloads.

Re: One other thing...

Date: 2019-02-02 06:18 am (UTC)
alexxkay: (Default)
From: [personal profile] alexxkay
Clearing the browser cache should always work. It takes longer than a reload, but less time than a LOT of reloads...

Re: One other thing...

Date: 2019-02-02 08:53 am (UTC)
scott_sanford: (Default)
From: [personal profile] scott_sanford
In my case, it's almost certainly because I haven't whitelisted whatever server Tor calls out to before actually displaying anything.

Why does a website need to do client-side processing before it can display server stored text? That's a good question. The answers seem to be either stupidity or sabotage.

Date: 2019-02-02 03:55 pm (UTC)
bolindbergh: (Default)
From: [personal profile] bolindbergh
It seems to be related to the content management system's attempting to be clever about footnotes. Articles that don't use this subsystem have visible comments even on browsers that are older than yesterday.

(I hope everybody realises how rude it would be to ask James not to use footnotes.)

Date: 2019-02-02 08:08 am (UTC)
roseembolism: (getoutta)
From: [personal profile] roseembolism
Does anybody remember Space Opera? That game had 3-D sector maps that were a hundred light years on a side. Since there were only a dozen or so interesting destinations in each sector, they werent too unmanagable.

I always assume that Traveller subsector maps are just representations of what jump routes look like from N-Dimensional Jump Space. Of course this is also a game which works better if Terra is waaaay off the maps. Preferably destroyed long ago.

Any similarities to the 2-dimensional planer space of Banner of the Stars is purely intentional.
Edited Date: 2019-02-02 08:08 am (UTC)

Date: 2019-02-02 05:28 pm (UTC)
ironyoxide: (Default)
From: [personal profile] ironyoxide
The thing is, the culture of Earth-humans, vs the culture of Vland-humans is a major theme in Traveller.

To be fair, that means Earth *has* been destroyed. Several times in fact.

Date: 2019-02-02 09:05 am (UTC)
scott_sanford: (Default)
From: [personal profile] scott_sanford
Simple geometry and a couple of moments with a slide-rule would reveal the distance between any two stars.

A trivial exercise for any of dozens of gamers nationwide, yes.

I snark but I am also carrying a slide rule in my computer bag, where I can get it without moving from my chair, in the same pocket as the polyhedral dice, so I'm not sure which side of this I come down on.

Date: 2019-02-02 11:37 pm (UTC)
From: (Anonymous)
From my memory, Imperium was a board game by GDW set in an early version of the Traveller universe, while Outreach was the sequel to Starforce (both by SPI.) I have and have played all 3, but don't have them handy. I do rememeber Imperium had a war system that was easy for the imperial player to abuse by spending victory points to ask for reinforcements, then 'losing' a war against the Terrans that he really won--and the loser got a reinforcement edge for the next war. It's possible that there was an SPI 'Imperium' game that I missed from that era, but I doubt it--there weren't many strategic space games, and I was buying all of them I could. I really wanted somerthing like Stellar Conquest that didn't require 4 players and rely on secret, error-prone bookkeeping to work.


Date: 2019-02-02 11:41 pm (UTC)
From: (Anonymous)
...and it looks like all the detail I went to in my first reply can be reconciled with what you wrote if the first footnote was intended to be attached to the reference to Starforce instead of Imperium 8-) Sorry.



james_davis_nicoll: (Default)

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