james_davis_nicoll: (Default)
Present:

Virgil the Tiefling Sorcerer. “Amnesiac”. Didn't used to be a tiefling.
Ren the Dwarven Bard: tall for a dwarf, with red skin
Percival the (ancient) Forgeborn Commander, the perfect Dwarven companion bot.
Ewoud Thon, Human Fighter.
Blunder, Human Ranger


The party approaches the monastary where we hope to find news about Strange. Once again, our destination is inconveniently located, on top of a cliff. There is a stairwell carved into cliff, so small yay. Where the door at the top of the stairs should be, there is only a large dark hole. Something seems to have gone wrong. Read more... )
james_davis_nicoll: (Default)
Present:

Virgil the Tiefling Sorcerer. “Amnesiac”. Didn't used to be a tiefling.
Ren the Dwarven Bard: tall for a dwarf, with red skin
Percival the (ancient) Forgeborn Commander, the perfect Dwarven companion bot.
Ewoud Thon, Human Fighter.
Blunder, Human Ranger (Now a PC!)

So, we're all blind. Is it snow blindness from the fight out on the ice field? Or is the magic sword cursing us somehow? Read more... )
james_davis_nicoll: (Default)
Present:

Virgil the Tiefling Sorcerer. “Amnesiac”. Didn't used to be a tiefling.
Ren the Dwarven Bard: tall for a dwarf, with red skin
Percival the (ancient) Forgeborn Commander, the perfect Dwarven companion bot.
Ewoud Thon, Human Fighter.
Blunder, Human Fighter (NPC)

So, one or two little issues with our plan to deal with the dragon.
Read more... )
james_davis_nicoll: (Default)
Present:

Virgil the Tiefling Sorcerer. “Amnesiac”. Didn't used to be a tiefling.
Ren the Dwarven Bard: tall for a dwarf, with red skin
Percival the (ancient) Forgeborn Commander, the perfect Dwarven companion bot.
Ewoud Thon, Human Fighter.
Blunder, Human Fighter (NPC)

Rather than wander around on a glacier until we're all snowblind, the group decides to head back in. This time we will try to be quieter. Read more... )
james_davis_nicoll: (Default)
Present:

Virgil the Tiefling Sorcerer. “Amnesiac”. Didn't used to be a tiefling.
Ren the Dwarven Bard: tall for a dwarf, with red skin
Percival the (ancient) Forgeborn Commander, the perfect Dwarven companion bot.
Ewoud Thon, Human Fighter.
Blunder, Human Fighter (NPC)


Beyond the dragon he is nose to nose with, Ren can see a massive room, filled with rubble, treasure and bodies of the dragon's prey. The good news is this dragon is smaller than the last one the party ran into, only the size of four horses and a beer wagon combined. The bad news is that means it can fit down the staircase the party is standing on.

Read more... )

OMG

Apr. 21st, 2016 12:26 am
james_davis_nicoll: (Default)
WISDOM IS SO USEFUL WHEN IT IS NOT A DUMP STAT! WHY DID NOBODY TELL ME THIS?
james_davis_nicoll: (Default)
Present:

Virgil the Tiefling Sorcerer. “Amnesiac”. Didn't used to be a tiefling.
Ren the Dwarven Bard: tall for a dwarf, with red skin
Percival the (ancient) Forgeborn Commander, the perfect Dwarven companion bot.
Ewoud Thon, Human Fighter.
Blunder, Human Fighter (NPC)

After various events too numerous to list, the party is looking for the fortress of the frost giants in the hopes this will lead us to famed devotee of arcane lore Strange. Details are vague because I missed three months of gaming.

Happily, the party has a guide named Trimble, who is helping us for rescuing him and some soldiers from orcs. Or so we think....

Read more... )
james_davis_nicoll: (Default)
Present:

Virgil the Tiefling Sorcerer. “Amnesiac”. Didn't used to be a tiefling.
Ren the Dwarven Bard: tall for a dwarf, with red skin
Percival the (ancient) Forgeborn Commander, the perfect Dwarven companion bot.
Ewoud Thon, Human Fight. Just mustered out. Broke.
Blunder, Human fighter (NPC)
Nabit the Gnome (NPC)

As the group carefully makes their way along the ledge—a slice in the slug's flesh made ages ago by the giant's weapon—they can see the dust of fierce activity far below on the desert: the desert goblins are coming to visit. And the sound of quarrels snapping past their heads lets the murder hobos know the goblins have crossbows. The only refuge is on the far side of the bridge.

But something, a flock of somethings, is fluttering around in the middle of the covered bridge, attacking something unseen through a gap in the roof. Ren identifies them as stirges. Ren knows enough about stirges to know they are Bad News. He is considerate enough to share the good news.

Still, the stirges might not kill the whole party, while the nomads definitely will. The group makes its way across the bridge as quickly as they can, given the condition of the decrepit structure. Read more... )
james_davis_nicoll: (Default)
PCs Present:

Virgil the Tiefling Sorcerer. “Amnesiac”. Didn't used to be a tiefling.
Ren the Dwarven Bard: tall for a dwarf, with red skin
Percival the (ancient) Forgeborn Commander, the perfect Dwarven companion robot.
Ewoud Thon, Human Fight. Just mustered out. Broke.

Virgil opens his eyes after what feels like the worse bender ever, up there with the … incident with the summoning. What he sees is a dark, rank lair. Not in fact his flat. And he is sticky. Then details start come back to him: the inn. His companions. The explosion. The dragon. Days of being flown across an unfamiliar landscape, through a vast storm, to who knows where.

Read more... )
james_davis_nicoll: (Default)
For an upcoming 13th Age campaign, I didn't want to play another low wisdom murder hobo, so without getting into details the GM might object to, I will be playing a sorcerer whose wisdom is above average (1) and who has a really good reason to start totting up points on the good side of the ledger.


1: Granted, only his third best stat. It's his physical stats that are merely average.
james_davis_nicoll: (Default)
Schedule conflicts mean yet more long gaps between sessions so our 13th Age campaign is shutting down.
james_davis_nicoll: (Default)
The party begins to suspect the negotiations with the ogre will not go well when the ogre interrupts Patience to grumbles "I prefer food not to speak."

Read more... )
james_davis_nicoll: (Default)
From email, QWP:
We are go for gaming. I can no longer remember who was there at the last
session. Here is my (dim?) remembrance of where we got to:

- Reynaldo annoyed a submerged giant frog by poking it in the eye with Mage
Hand, in a cavern that had a large pond in the middle of it (on one side)
and a big iron door at the other end. There was a kafuffle. The Toad was
handled, and Reynaldo extracted from the pool before he drowned.

- The door was opened (Knock? Brute Force?); this led to a thin tunnel
through the rock that T'd into another thin tunnel underneath a large-ish
sinkhole about 200' below the side of the mountain (you can see the light
filtering down); there are lots of flying rodents here and maybe other
flying things. You went left.

- The tunnel got even thinner and then cracked open into a large cavern: To
your left a long crack in the wall of the cavern opened like a mouth to
another cavern beyond. To your left-and-forward, next to the mouth, is a
tunnel with a rocky occlusion in it. To your right-and-forward is a tunnel
with some roughly carved stairs heading down -- this lead to a dead-end
cavern filled with rats nests (no rats that you could see). To your right
is a large, kidney shaped sink hole, about 15' across with a rough,
disturbed earth-and-rock floor, and beyond a tunnel.

- You went across the sink hole, carefully, discovered the tunnel beyond
seemed blocked off; you searched it, and found a hidden handle. You pulled
it, and 'ka-chunk'. You waited a few moments, and then you pulled it, and
'ka-chunk'. You waited a few moments, and then you pulled it, and
'ka-chunk'. You then decided to go back across the sink-hole, and almost
made it safely to the other side.

- The ankheg attacked from under the rough dirt; it took you a while to
dispatch it, but dispatch it you did. No-one was very seriously injured,
but healing magic was flung around. The ankheg's thrashing revealed a
tunnel, hidden under the dirt, about 3" in diameter; you sent someone in
(Otho?).

- The tunnel travelled for about 15', and then you saw iron bars across the
tunnel. Someone pulled the handle again, and 'ka-chunk' the iron bars
retracted. An ankheg swarm did NOT come out from the tunnel when the bars
were lifted.

- You followed this thin tunnel for "a while", down into the dark.

- Eventually the tunnel popped you out into a rough, natural cavern, shaped
like a stylized elephant seem from the side. You came out a tunnel that
would be the elephant's hind legs. Around his belly, and another tunnel
where the front legs would be stretch off into the dark. Where his head and
trunk would be, his trunk is another tunnel stretching off into the dark,
and quite narrow. Where the elephant's behind would be, you can see that
about 15' up off the cavern floor is a mouth-like opening like a sideways
"O" ellipse, about 6 feet wide, and about 3 to 4 feet tall.

- The darkness and damp in this cave is oppressive. There is an
undercurrent of dread that's palpable here, and the hair on your arms and
back of your neck prickles. Without a doubt this is a Champion Level
Environment. (You have been warned.)

That's where we halted.
james_davis_nicoll: (Default)
This was mostly - pretty much entirely - one big fight.

Read more... )
james_davis_nicoll: (Default)
Yeah, I suck. Holidays and stuff kept me from writing all this up.

Read more... )
james_davis_nicoll: (Default)
Present:

Sage Renaldo Hashton Bryce
Scout Otho
Vault Guard Iatro Sirequake (NPC)
Former Legionnaire Titus
Cleric Patience (NPC)

This session was mainly book keeping but we did do some ant nest poking
Read more... )

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