james_davis_nicoll: (Default)
[personal profile] james_davis_nicoll
Scout Jack Wen A547B3 Age 22
1 term


Service History:
Attempted to enlist in Scouts.
Enlistment accepted.
Death in service.

Date: 2017-07-09 02:15 pm (UTC)
ironyoxide: (Default)
From: [personal profile] ironyoxide
>Death in service.

Ah, yes, the good old days.

Date: 2017-07-09 03:58 pm (UTC)
rdm: (Default)
From: [personal profile] rdm
Not so old. Funnily enough, I am running a classic Traveller game at the moment!

Date: 2017-07-09 03:11 pm (UTC)
kgbooklog: (Default)
From: [personal profile] kgbooklog
There's an extra " in the URL.

What does it mean that most of my characters are denied reenlistment after their first term?

Date: 2017-07-09 10:33 pm (UTC)
graydon: (Default)
From: [personal profile] graydon
Bad luck; the mechanism has pluses and minuses for re-enlistment but it's just a dice roll, it doesn't come with any more explanation than dying in training does.

Date: 2017-07-09 04:48 pm (UTC)
thewayne: (Default)
From: [personal profile] thewayne
I was always mystified when shepherding a character up through the ranks, retiring as an admiral, and getting a blaster pistol as their retirement package when some shlub who was in for eight years gets a scout ship.

Sorry about your "training accident", you shouldn't have seen what the supply depot sergeant was doing. These things happen.

Did you know that when the first invasion of Iraq happened, Operation Desert Storm, back in the '90s: death in the U.S. Army actually went down? They lost fewer people in combat than they did in training accidents, and when they switched to a war footing, they stopped training exercises.

Date: 2017-07-09 06:12 pm (UTC)
rwpikul: (Default)
From: [personal profile] rwpikul
I've never interpreted the mustering out benefits as a retirement gift but rather what the character has acquired over the years that he can keep.

So, an admiral who musters out with only a blaster pistol and a pension¹ simply never got, (or was able to keep), a lot of stuff. That scout who gets the loan of a ship, OTOH, simply happened to muster out in a subsector with a surplus of scout ships.

Also, the good chance of a scout getting to borrow a ship is balanced by the lower number of benefit rolls they get and the possibility of losing rolls to multiple results of "Scout Ship"².

1: Not that that can happen in the classic rules. The Book 1 mustering out table doesn't even have 'gun' as an entry for navy characters, (plus an admiral would get at least 9 rolls for pure Book 1 generation, 7 if using Book 5).

2: Plus the fact that it is a standing adventure hook. "You will take your ship, yourself, and such supernumeraries as you may have accompanying you to {insert planet here} to investigate {insert incomplete description of adventure setup here}."

Date: 2017-07-10 03:23 am (UTC)
ironyoxide: (Default)
From: [personal profile] ironyoxide
9 people to fly, minimum (Pilot, Navigator, Engineer), as many as 18 if you're going for the full complement of 2 gunners and a Steward.

Are there really 17 people your character hates that much?

>Soc: 2, Streetwise-3

OK. You fly the least annoying ship (Ship 1 would be my pick), live on one of the other two ships--negotiate some kind of long term berthing arrangement with the port; and keep the third ship somewhere out in the sticks for parts.

Congratulations, your character is now Fred Sanford.

Int: B, Edu: B

Uh...Fred Sanford with multiple Ph.Ds?

Date: 2017-07-09 06:18 pm (UTC)
chomiji: A cartoon image of chomiji, who is holding a coffee mug and a book and wearing kitty-cat ears (Default)
From: [personal profile] chomiji

The first female character I rolled was a dead Marine.

Am I correct in assuming that GMs also use these for NPC backgrounds? (Like, someone's fridged sister?) Or can you re-host the characters in robot bodies or something?

(I am all but certain that I played Traveller at least briefly. The first year I was at UVa, D&D had just arrived, and in the years that followed, the Historical Simulation Society [game club] did a lot of very short campaigns with all the new, shiny tabletop RPGs that were coming out.)

Date: 2017-07-09 07:27 pm (UTC)
kgbooklog: (Default)
From: [personal profile] kgbooklog
What is "Low Passage"? I had two characters get double of that.

I also had 3 consecutive characters get promoted to Lt Colonel and then immediately denied reenlistment.

Date: 2017-07-09 08:26 pm (UTC)
metahacker: And then a miracle occurs... (You need to be more explicit in step 2, here!)  (miracle)
From: [personal profile] metahacker
Basically, you have two free tickets to paradise, but you're flying steerage--frozen for travel.

Re: from the traveller encyclopedia

Date: 2017-07-10 01:22 pm (UTC)
viktor_haag: (Default)
From: [personal profile] viktor_haag
Low Passage probably also (mercifully?) renders you unconscious or un-sensing for the time of your passage, where as the poor slobs on Fast are experiencing every agonizing moment of the trip while feeling the track of drool creep it's way down one's chin... 8P

Date: 2017-07-09 09:42 pm (UTC)
ffutures: (Default)
From: [personal profile] ffutures
† Scout Thaddaeus Silva 879888 Age 26 2 terms Service History: Attempted to enlist in Scouts. Enlistment accepted. Voluntarily reenlisted for second term. Death in service.

Army Lieutenant Jacob Pérez 566396 Age 22 1 term Cr20,000 Skills: Electronics-1, Rifle-2, SMG-1, Sword-1 Service History: Attempted to enlist in Army. Enlistment accepted. Commissioned during first term of service. Denied reenlistment after first term.

Navy Starman Judas Reyes 7244C8 Age 34 4 terms Cr27,000 Skills: Body Pistol-1, Electronics-1, Engineering-1, Fwd Obsvr-1, Gunnery-1 Service History: Attempted to enlist in Navy. Enlistment accepted. Voluntarily reenlisted for second term. Voluntarily reenlisted for third term. Voluntarily reenlisted for fourth term. Denied reenlistment after fourth term.

† Scout Juan Ivanov C788C6 Age 30 3 terms Service History: Attempted to enlist in Scouts. Enlistment accepted. Voluntarily reenlisted for second term. Voluntarily reenlisted for third term. Death in service.

I'm pretty sure that these results are worse than I used to get just rolling dice - or maybe I've just blanked out on how much time I wasted getting good characters. But this, in a nutshell, is why a lot of second-generation games dropped random character generation.

Date: 2017-07-09 10:06 pm (UTC)
dsrtao: dsr as a LEGO minifig (Default)
From: [personal profile] dsrtao
Dropped random character generation: because on the whole, people prefer to have more say in who they are playing.

Dropping death-before-game is also very popular these days, except in games where death does not end your useful playtime.

Date: 2017-07-10 01:24 pm (UTC)
viktor_haag: (Default)
From: [personal profile] viktor_haag
I tended to treat char-gen-death as "emergency mustered out with a half term", and required the PC to come up with the reason for which they had to leave in a hurry ("lost arm in ice-hauling accident" or "court-martialed because caught black-marketing naval supplies", for example).

Date: 2017-07-10 03:25 am (UTC)
ironyoxide: (Default)
From: [personal profile] ironyoxide
*looks sideways at the RNG*

I'm not getting any "Other" careers, and very few draftees. This *is* Classic Trav, right?

Ground control to Major Sun...

Date: 2017-07-11 08:02 pm (UTC)
From: (Anonymous)
"† Army Major John Sun 79B588 Age 26 2 terms

Service History: Attempted to enlist in Army. Enlistment accepted. Commissioned during first term of service. Promoted to Captain. Voluntarily reenlisted for second term. Promoted to Major. Death in service."

Your scout doesn't surprise me--a low endurance scout needed 7+ on 2d6 to live for each term, giving just a 2.3% chance of surviving a full 7 terms, assuming reenlistment.

Riderius

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